Windows NT 4.0 source code leak
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/*++
Module Name:
windows\spooler\prtprocs\winprint\emf.c
Abstract:
Routines to facilitate printing of EMF jobs.
Author:
Gerrit van Wingerden (gerritv) 5-12-1995
Revision History:
--*/
#include "stddef.h"
#include <windef.h>
#include <windows.h>
#include <winspool.h>
#include <winsplp.h>
#include <wchar.h>
#include "winprint.h"
// !!LATER define these prototypes here until I get the spooler to include
// the header files froms ntgdi\inc [gerritv] 5-12-95
typedef int (CALLBACK* EMFPLAYPROC)( HDC hdc, INT iFunction, HANDLE hPageQuery );
BOOL WINAPI GdiPlayEMF
(
LPWSTR pwszPrinterName,
LPDEVMODEW pDevmode,
LPWSTR pwszDocName,
EMFPLAYPROC pfnEMFPlayFn,
HANDLE hPageQuery
);
/*++
*******************************************************************
P r i n t E M F J o b
Routine Description:
Prints out a job with EMF data type.
Arguments:
pData => Data structure for this job
pDocumentName => Name of this document
Return Value:
TRUE if successful
FALSE if failed - GetLastError() will return reason.
*******************************************************************
--*/
BOOL
PrintEMFJob(
IN PPRINTPROCESSORDATA pData,
IN LPWSTR pDocumentName)
{
ULONG Copies;
DWORD Start = 0;
DWORD End = 0xffffffff;
INT Priority = 0;
/** Print the data pData->Copies times **/
Copies = pData->Copies;
try {
while (Copies--) {
/**
WORKWORK - There is a problem here. It seems that
the graphics engine deletes the print job
once it is done playing it. Because of this,
only one copy is spit out. One fix would be to copy
the file off if we will be doing copies, then copy it
back for each copy. Another would be to add a flag to
the play call specifying whether to delete the file
or not. Finally, we could just not support copies
for journal jobs.
WORKWORK - GdiPlayEMF supports a call back function to
query which pages should be played next. This requires
support fromt the spooler to allow random access to the
spool file on a per page basis. When this is implemented
we can print any number of copies we like using this call
back function.
**/
/** Call the graphics engine to print the job **/
if (!GdiPlayEMF(pData->pPrinterName,
pData->pDevmode,
pDocumentName,
NULL,
NULL)) {
return FALSE;
}
} /* While copies to print **/
} except (TRUE) {
OutputDebugString(L"GdiPlayEMF gave an exception\n");
return FALSE;
}
return TRUE;
}