Windows NT 4.0 source code leak
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100 lines
2.5 KiB

/*++
Module Name:
windows\spooler\prtprocs\winprint\journal.c
Abstract:
Routines to facilitate printing of journal jobs.
Author:
Tommy Evans (vtommye) 10-22-1993
Revision History:
--*/
#include "stddef.h"
#include <windef.h>
#include <windows.h>
#include <winspool.h>
#include <winsplp.h>
#include <wchar.h>
#include "winprint.h"
#include "wingdip.h"
/*++
*******************************************************************
P r i n t J o u r n a l J o b
Routine Description:
Prints out a job with JOURNAL data type.
Arguments:
pData => Data structure for this job
pDocumentName => Name of this document
Return Value:
TRUE if successful
FALSE if failed - GetLastError() will return reason.
*******************************************************************
--*/
BOOL
PrintJournalJob(
IN PPRINTPROCESSORDATA pData,
IN LPWSTR pDocumentName)
{
ULONG Copies;
DWORD Start = 0;
DWORD End = 0xffffffff;
INT Priority = 0;
/** Print the data pData->Copies times **/
Copies = pData->Copies;
try {
while (Copies--) {
/**
WORKWORK - There is a problem here. It seems that
the graphics engine deletes the print job
once it is done playing it. Because of this,
only one copy is spit out. One fix would be to copy
the file off if we will be doing copies, then copy it
back for each copy. Another would be to add a flag to
the play call specifying whether to delete the file
or not. Finally, we could just not support copies
for journal jobs.
WORKWORK - We can now pass the priority of the GDI
server thread to gdi. The value passed is relative
to the background application priority. We could
experiment with different values or just pull it from
the registry.
**/
/** Call the graphics engine to print the job **/
//!!! BUG BUG BUG - LPCWSTR
if (!GdiPlayJournal(pData->hDC,
pDocumentName,
Start, End, Priority)) {
return FALSE;
}
} /* While copies to print **/
} except (TRUE) {
OutputDebugString(L"GdiPlayJournal gave an exception\n");
return FALSE;
}
return TRUE;
}