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391 lines
12 KiB
391 lines
12 KiB
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (MIPS) Application" 0x0501
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!IF "$(CFG)" == ""
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CFG=Win32 (80x86) Debug
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!MESSAGE No configuration specified. Defaulting to Win32 (80x86) Debug.
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!ENDIF
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!IF "$(CFG)" != "Win32 (80x86) Release" && "$(CFG)" != "Win32 (80x86) Debug" &&\
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"$(CFG)" != "Win32 (MIPS) Debug" && "$(CFG)" != "Win32 (MIPS) Release"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ui35.mak" CFG="Win32 (80x86) Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Win32 (80x86) Release" (based on "Win32 (x86) Application")
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!MESSAGE "Win32 (80x86) Debug" (based on "Win32 (x86) Application")
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!MESSAGE "Win32 (MIPS) Debug" (based on "Win32 (MIPS) Application")
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!MESSAGE "Win32 (MIPS) Release" (based on "Win32 (MIPS) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "Win32 (80x86) Debug"
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!IF "$(CFG)" == "Win32 (80x86) Release"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "WinRel"
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# PROP BASE Intermediate_Dir "WinRel"
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "WinRel"
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : $(OUTDIR)/ui35.exe $(OUTDIR)/ui35.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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MTL=MkTypLib.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /YX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
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# ADD CPP /nologo /MT /W3 /GX /YX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "_MBCS" /c
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# SUBTRACT CPP /Fr
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CPP_PROJ=/nologo /MT /W3 /GX /YX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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"_UNICODE" /D "UNICODE" /D "_MBCS" /Fp$(OUTDIR)/"ui35.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinRel/
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo$(INTDIR)/"sepdlg.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# SUBTRACT BASE BSC32 /Iu
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# ADD BSC32 /nologo
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# SUBTRACT BSC32 /Iu
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"ui35.bsc"
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BSC32_SBRS= \
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$(OUTDIR)/ui35.bsc : $(OUTDIR) $(BSC32_SBRS)
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfc30.lib mfco30.lib mfcd30.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
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# ADD LINK32 /NOLOGO /ENTRY:"wWinMainCRTStartup" /SUBSYSTEM:windows /MACHINE:I386
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LINK32_FLAGS=/NOLOGO /ENTRY:"wWinMainCRTStartup" /SUBSYSTEM:windows\
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/INCREMENTAL:no /PDB:$(OUTDIR)/"ui35.pdb" /MACHINE:I386\
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/OUT:$(OUTDIR)/"ui35.exe"
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DEF_FILE=
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LINK32_OBJS= \
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$(INTDIR)/sepdlg.res \
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$(INTDIR)/sepdlg.obj \
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$(INTDIR)/ui35.obj
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$(OUTDIR)/ui35.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Win32 (80x86) Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "WinDebug"
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : $(OUTDIR)/ui35.exe $(OUTDIR)/ui35.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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MTL=MkTypLib.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
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# ADD CPP /nologo /MT /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "_MBCS" /c
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# SUBTRACT CPP /Fr
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CPP_PROJ=/nologo /MT /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
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/D "_UNICODE" /D "UNICODE" /D "_MBCS" /Fp$(OUTDIR)/"ui35.pch" /Fo$(INTDIR)/\
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/Fd$(OUTDIR)/"ui35.pdb" /c
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CPP_OBJS=.\WinDebug/
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo$(INTDIR)/"sepdlg.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# SUBTRACT BASE BSC32 /Iu
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# ADD BSC32 /nologo
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# SUBTRACT BSC32 /Iu
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"ui35.bsc"
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BSC32_SBRS= \
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$(OUTDIR)/ui35.bsc : $(OUTDIR) $(BSC32_SBRS)
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfc30d.lib mfco30d.lib mfcd30d.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
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# ADD LINK32 /NOLOGO /ENTRY:"wWinMainCRTStartup" /SUBSYSTEM:windows /DEBUG /MACHINE:I386
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LINK32_FLAGS=/NOLOGO /ENTRY:"wWinMainCRTStartup" /SUBSYSTEM:windows\
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/INCREMENTAL:yes /PDB:$(OUTDIR)/"ui35.pdb" /DEBUG /MACHINE:I386\
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/OUT:$(OUTDIR)/"ui35.exe"
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DEF_FILE=
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LINK32_OBJS= \
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$(INTDIR)/sepdlg.res \
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$(INTDIR)/sepdlg.obj \
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$(INTDIR)/ui35.obj
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$(OUTDIR)/ui35.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Win32 (MIPS) Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : $(OUTDIR)/monkey.exe $(OUTDIR)/monkey.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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MTL=MkTypLib.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /Gt0 /QMOb2000 /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
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# ADD CPP /nologo /Gt0 /QMOb2000 /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /FR /c
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CPP_PROJ=/nologo /Gt0 /QMOb2000 /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "_WINDOWS"\
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/D "_MBCS" /D "WIN32" /FR$(INTDIR)/ /Fp$(OUTDIR)/"monkey.pch" /Fo$(INTDIR)/\
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/Fd$(OUTDIR)/"monkey.pdb" /c
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CPP_OBJS=.\WinDebug/
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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|
# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo$(INTDIR)/"monkey.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# SUBTRACT BASE BSC32 /Iu
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# ADD BSC32 /nologo
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# SUBTRACT BSC32 /Iu
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"monkey.bsc"
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BSC32_SBRS= \
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$(INTDIR)/monkey.sbr
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$(OUTDIR)/monkey.bsc : $(OUTDIR) $(BSC32_SBRS)
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|
$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib mfc30d.lib mfco30d.lib mfcd30d.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:MIPS
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:MIPS
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO\
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/SUBSYSTEM:windows /PDB:$(OUTDIR)/"monkey.pdb" /DEBUG /MACHINE:MIPS\
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/OUT:$(OUTDIR)/"monkey.exe"
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DEF_FILE=
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LINK32_OBJS= \
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$(INTDIR)/monkey.obj \
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$(INTDIR)/monkey.res
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$(OUTDIR)/monkey.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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|
$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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|
!ELSEIF "$(CFG)" == "Win32 (MIPS) Release"
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# PROP BASE Use_MFC 2
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|
# PROP BASE Use_Debug_Libraries 0
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "WinRel"
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : $(OUTDIR)/monkey.exe $(OUTDIR)/monkey.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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MTL=MkTypLib.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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|
# ADD MTL /nologo /D "NDEBUG" /win32
|
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /Gt0 /QMOb2000 /W3 /GX /YX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
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# ADD CPP /nologo /Gt0 /QMOb2000 /W3 /GX /YX /O2 /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /FR /c
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CPP_PROJ=/nologo /Gt0 /QMOb2000 /W3 /GX /YX /O2 /D "NDEBUG" /D "_WINDOWS" /D\
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"_MBCS" /D "WIN32" /FR$(INTDIR)/ /Fp$(OUTDIR)/"monkey.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinRel/
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
RSC=rc.exe
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|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
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|
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"monkey.res" /d "NDEBUG"
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BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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|
# SUBTRACT BASE BSC32 /Iu
|
|
# ADD BSC32 /nologo
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|
# SUBTRACT BSC32 /Iu
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"monkey.bsc"
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|
BSC32_SBRS= \
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$(INTDIR)/monkey.sbr
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$(OUTDIR)/monkey.bsc : $(OUTDIR) $(BSC32_SBRS)
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|
$(BSC32) @<<
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|
$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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|
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib mfc30.lib mfco30.lib mfcd30.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:MIPS
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|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:MIPS
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|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO\
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/SUBSYSTEM:windows /PDB:$(OUTDIR)/"monkey.pdb" /MACHINE:MIPS\
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/OUT:$(OUTDIR)/"monkey.exe"
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DEF_FILE=
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LINK32_OBJS= \
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$(INTDIR)/monkey.obj \
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|
$(INTDIR)/monkey.res
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$(OUTDIR)/monkey.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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|
$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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################################################################################
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# Begin Group "Source Files"
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################################################################################
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# Begin Source File
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SOURCE=.\sepdlg.rc
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!IF "$(CFG)" == "Win32 (80x86) Release"
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$(INTDIR)/sepdlg.res : $(SOURCE) $(INTDIR)
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$(RSC) $(RSC_PROJ) $(SOURCE)
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|
!ELSEIF "$(CFG)" == "Win32 (80x86) Debug"
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$(INTDIR)/sepdlg.res : $(SOURCE) $(INTDIR)
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$(RSC) $(RSC_PROJ) $(SOURCE)
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|
!ELSEIF "$(CFG)" == "Win32 (MIPS) Debug"
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!ELSEIF "$(CFG)" == "Win32 (MIPS) Release"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\sepdlg.c
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DEP_SEPDL=\
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.\sepdlg.h
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!IF "$(CFG)" == "Win32 (80x86) Release"
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$(INTDIR)/sepdlg.obj : $(SOURCE) $(DEP_SEPDL) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 (80x86) Debug"
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$(INTDIR)/sepdlg.obj : $(SOURCE) $(DEP_SEPDL) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 (MIPS) Debug"
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!ELSEIF "$(CFG)" == "Win32 (MIPS) Release"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ui35.cpp
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DEP_UI35_=\
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.\sepdlg.h
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!IF "$(CFG)" == "Win32 (80x86) Release"
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|
$(INTDIR)/ui35.obj : $(SOURCE) $(DEP_UI35_) $(INTDIR)
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|
!ELSEIF "$(CFG)" == "Win32 (80x86) Debug"
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|
$(INTDIR)/ui35.obj : $(SOURCE) $(DEP_UI35_) $(INTDIR)
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|
!ELSEIF "$(CFG)" == "Win32 (MIPS) Debug"
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!ELSEIF "$(CFG)" == "Win32 (MIPS) Release"
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!ENDIF
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# End Source File
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# End Group
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# End Project
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################################################################################
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