Windows NT 4.0 source code leak
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/*++
Copyright (c) 1994 Microsoft Corporation
All rights reserved.
Module Name:
sleepn.cxx
Abstract:
Handles delayed callbacks. Delay must be < 49.7 days, and the
callback must execute very quickly.
Author:
Albert Ting (AlbertT) 19-Dec-1994
Revision History:
--*/
#include "spllibp.hxx"
#pragma hdrstop
TSleepNotify::
TSleepNotify(
VOID
)
/*++
Routine Description:
Single thread that servers as a timer.
Arguments:
Return Value:
Notes:
_hEvent is our validity variable.
--*/
{
_hEvent = CreateEvent( NULL,
FALSE,
FALSE,
NULL );
if( !_hEvent ){
return;
}
}
#if 0
TSleepNotify::
~TSleepNotify(
VOID
)
/*++
Routine Description:
Destroys the SleepNotify. This should never be called since we
never should destruct the object.
Arguments:
Return Value:
--*/
{
if( _hEvent ){
CloseHandle( _hEvent );
}
}
#endif
VOID
TSleepNotify::
vRun(
VOID
)
/*++
Routine Description:
Main worker loop for callbacks. We will wait on an object
to pickup new notifications, and when we time out, do the callback.
Arguments:
VOID
Return Value:
VOID: never returns.
--*/
{
DWORD dwTimeout;
DWORD dwResult;
VSleepWorker* pSleepWorker;
TCritSecLock CSL( _CritSec );
while( TRUE ){
pSleepWorker = SleepWorker_pHead();
dwTimeout = pSleepWorker ?
pSleepWorker->TickCountWake - GetTickCount() :
INFINITE;
{
TCritSecUnlock CSU( _CritSec );
dwResult = WaitForSingleObject( _hEvent, dwTimeout );
}
if( dwResult == WAIT_TIMEOUT ){
//
// We added a new item, so go back to sleep with the
// new timeout value.
//
continue;
}
//
// Traverse linked list for all items that must be callbacked.
//
PDLINK pdlink;
TICKCOUNT TickCountNow = GetTickCount();
for( pdlink = SleepWorker_pdlHead();
SleepWorker_bValid( pdlink ); ){
pSleepWorker = SleepWorker_pConvert( pdlink );
pdlink = SleepWorker_pdlNext( pdlink );
if( pSleepWorker->TickCountWake - TickCountNow < kTickCountMargin ){
//
// We should wake up this guy now.
// There is a 1 hr margin since these call backs to
// take time to execute, and we may miss one of them.
//
pSleepWorker->vCallback();
//
// Remove current item from linked list.
//
pSleepWorker->SleepWorker_vDelinkSelf();
} else {
//
// This item still needs to sleep a little longer.
// Since they are ordered by sleep time, we can
// stop now.
//
break;
}
}
}
}
VOID
TSleepNotify::
vAdd(
VSleepWorker& SleepWorkerAdd,
TICKCOUNT TickCountWake
)
/*++
Routine Description:
Insert a SleepWorker into the list of items sleeping based on
when it wants to wake. The shortest sleepers are first on the list.
Arguments:
SleepWorkerAdd -- Item that wants to sleep a while.
TickCountWake -- Tick count that we want to wake at.
Return Value:
--*/
{
TCritSecLock CSL( _CritSec );
//
// Traverse until we see someone that wants to sleep more than us.
//
PDLINK pdlink;
VSleepWorker* pSleepWorker;
TICKCOUNT TickCountNow = GetTickCount();
TICKCOUNT TickCountSleep = TickCountWake - TickCountNow;
for( pdlink = SleepWorker_pdlHead();
SleepWorker_bValid( pdlink );
pdlink = SleepWorker_pdlNext( pdlink ) ){
pSleepWorker = SleepWorker_pConvert( pdlink );
//
// If the amount this item wants to sleep is greater than
// the amount we want to sleep, then insert item here.
//
if( pSleepWorker->TickCountWake - TickCountNow > TickCountSleep ){
SleepWorker_vInsertBefore( pdlink, &SleepWorkerAdd );
return;
}
}
//
// No items or last item.
// Add to end of list.
//
SleepWorker_vAppend( &SleepWorkerAdd );
}