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47 lines
1.6 KiB
47 lines
1.6 KiB
//*********************************************************************
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//* Microsoft Windows **
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//* Copyright(c) Microsoft Corp., 1995 **
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//*********************************************************************
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//
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// MIDI.H - Header files for MIDI-related functions
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//
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// HISTORY:
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//
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// 7/21/95 jeremys Created.
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//
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#ifndef _MIDI_H_
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#define _MIDI_H_
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// flags for StopBackgroundAudio
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#define SBA_STOP_WAVEFORM 0x0001 // stop waveform (.wav, .au or .aif) playback
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#define SBA_STOP_MIDI 0x0002 // stop MIDI playback
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#define SBA_STOP_ALL (SBA_STOP_WAVEFORM | SBA_STOP_MIDI)
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// types of background audio
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#define BA_TYPE_WAV 0x0001
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#define BA_TYPE_AU 0x0002
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#define BA_TYPE_AIFF 0x0004
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#define BA_TYPE_MIDI 0x0008
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typedef struct tagPLAYSOUNDREQ {
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char * pszFileName; // local path to file to play
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DWORD dwFileType; // BA_xx define indicating type of file
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int nLoops; // number of times to loop
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} PLAYSOUNDREQ;
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DWORD PlayMIDIFile(struct Mwin * tw,LPSTR lpszMIDIFileName);
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VOID HandleMciNotify(struct Mwin * tw,DWORD dwFlags,DWORD dwDeviceID);
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VOID StopBackgroundAudio(struct Mwin * tw,DWORD dwFlags);
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VOID RestartBackgroundAudio(struct Mwin * tw);
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VOID PlaySoundFile(struct Mwin * tw,LPSTR lpszFileName,DWORD dwSoundFileType);
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VOID HandleBGSoundRequest(struct Mwin * tw,PLAYSOUNDREQ * pPlaySoundReq);
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VOID HandleBGSound_AUComplete(struct Mwin * tw,HWND hwndPlayer);
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DWORD DwValidSoundFile(PCSTR pcszFileName);
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void BackgroundSoundFile_Callback(struct Mwin* tw, ELEMENT* pel);
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#endif // _MIDI_H_
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