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350 lines
8.3 KiB
350 lines
8.3 KiB
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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!IF "$(CFG)" == ""
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CFG=Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "common.mak" CFG="Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "Win32 Debug"
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CPP=cl.exe
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!IF "$(CFG)" == "Win32 Release"
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# PROP BASE Use_MFC 1
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : .\WinRel\common.lib .\WinRel\common.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /MT /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_X86_" /D "_WIN32" /D "_VC100" /D "_MBCS" /FR /c
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# ADD CPP /nologo /MD /W3 /GX /YX"stdafx.h" /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_X86_" /D "_WIN32" /D "_VC200" /D "_AFXDLL" /D "_MBCS" /FR /c
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CPP_PROJ=/nologo /MD /W3 /GX /YX"stdafx.h" /O2 /D "NDEBUG" /D "WIN32" /D\
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"_WINDOWS" /D "_X86_" /D "_WIN32" /D "_VC200" /D "_AFXDLL" /D "_MBCS"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"common.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinRel/
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.\WinRel\objplus.sbr \
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.\WinRel\listbox.sbr \
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.\WinRel\metal.sbr \
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.\WinRel\spinctrl.sbr
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.\WinRel\common.bsc : $(OUTDIR) $(BSC32_SBRS)
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<<
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# ADD BASE LIB32 /NOLOGO
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.\WinRel\spinctrl.obj
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.\WinRel\common.lib : $(OUTDIR) $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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# PROP BASE Use_MFC 1
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# PROP BASE Output_Dir "WinDebug"
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : .\WinDebug\common.lib .\WinDebug\common.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /MT /W3 /GX /Z7 /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_X86_" /D "_WIN32" /D "_VC100" /D "_MBCS" /FR /c
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# ADD CPP /nologo /MD /W3 /GX /Z7 /YX"stdafx.h" /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_X86_" /D "_WIN32" /D "_VC200" /D "_AFXDLL" /D "_MBCS" /FR /c
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CPP_PROJ=/nologo /MD /W3 /GX /Z7 /YX"stdafx.h" /Od /D "_DEBUG" /D "WIN32" /D\
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"_WINDOWS" /D "_X86_" /D "_WIN32" /D "_VC200" /D "_AFXDLL" /D "_MBCS"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"common.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinDebug/
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_SBRS= \
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.\WinDebug\objplus.sbr \
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.\WinDebug\registry.sbr \
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.\WinDebug\debugafx.sbr \
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.\WinDebug\listbox.sbr \
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.\WinDebug\metal.sbr \
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.\WinDebug\spinctrl.sbr
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.\WinDebug\common.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=lib.exe
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# ADD BASE LIB32 /NOLOGO
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# ADD LIB32 /NOLOGO
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LIB32_FLAGS=/NOLOGO /OUT:$(OUTDIR)\"common.lib"
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DEF_FLAGS=
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DEF_FILE=
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LIB32_OBJS= \
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.\WinDebug\intlnum.obj \
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.\WinDebug\intltime.obj \
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.\WinDebug\ipaddres.obj \
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.\WinDebug\objplus.obj \
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.\WinDebug\registry.obj \
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.\WinDebug\debugafx.obj \
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.\WinDebug\listbox.obj \
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.\WinDebug\metal.obj \
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.\WinDebug\spinctrl.obj
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.\WinDebug\common.lib : $(OUTDIR) $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Group "Source Files"
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################################################################################
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# Begin Source File
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SOURCE=.\intlnum.cpp
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DEP_INTLN=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\intlnum.obj : $(SOURCE) $(DEP_INTLN) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\intlnum.obj : $(SOURCE) $(DEP_INTLN) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\intltime.cpp
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DEP_INTLT=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\intltime.obj : $(SOURCE) $(DEP_INTLT) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\intltime.obj : $(SOURCE) $(DEP_INTLT) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ipaddres.cpp
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DEP_IPADD=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\ipaddres.obj : $(SOURCE) $(DEP_IPADD) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\ipaddres.obj : $(SOURCE) $(DEP_IPADD) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\objplus.cpp
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DEP_OBJPL=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\objplus.obj : $(SOURCE) $(DEP_OBJPL) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\objplus.obj : $(SOURCE) $(DEP_OBJPL) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\registry.cpp
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DEP_REGIS=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\registry.obj : $(SOURCE) $(DEP_REGIS) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\registry.obj : $(SOURCE) $(DEP_REGIS) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\debugafx.cpp
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DEP_DEBUG=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\debugafx.obj : $(SOURCE) $(DEP_DEBUG) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\debugafx.obj : $(SOURCE) $(DEP_DEBUG) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\listbox.cpp
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DEP_LISTB=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\listbox.obj : $(SOURCE) $(DEP_LISTB) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\listbox.obj : $(SOURCE) $(DEP_LISTB) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\metal.cpp
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DEP_METAL=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\metal.obj : $(SOURCE) $(DEP_METAL) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\metal.obj : $(SOURCE) $(DEP_METAL) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\spinctrl.cpp
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DEP_SPINC=\
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.\stdafx.h\
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.\common.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\spinctrl.obj : $(SOURCE) $(DEP_SPINC) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\spinctrl.obj : $(SOURCE) $(DEP_SPINC) $(INTDIR)
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!ENDIF
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# End Source File
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# End Group
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# End Project
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################################################################################
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