Windows NT 4.0 source code leak
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

192 lines
7.0 KiB

/*++
Copyright (c) 1993 Microsoft Corporation
Copyright (c) 1994 Digital Equipment Corporation
Module Name:
pintolin.h
Abstract:
This file includes the platform-dependent Pin To Line Table
for EB66 and Mustang.
Author:
Environment:
Kernel mode
Revision History:
James Livingston (Digital) 23-June-1994
Extracted these tables from ebintsup.c for EB66.
Anonymous (Digital) date uncertain
Combined tables for EB66 and Mustang to go with combined
ebintsup.c
Dick Bissen [DEC] 12-May-1994
Removed all support of the EB66 pass1 module from the code.
--*/
//
// These tables represent the mapping from slot number and interrupt pin
// into a PCI Interrupt Vector.
// On Mustang and EB66, the interrupt vector is Interrupt Request Register bit
// representing that interrupt + 1.
// On EB66, the value also represents the Interrupt Mask Register Bit,
// since it is identical to the Interrupt Read Register. On Mustang,
// the Interrupt Mask Register only allows masking of all interrupts
// from the two plug-in slots.
//
// Formally, these mappings can be expressed as:
//
// PCIPinToLine:
// SlotNumber.DeviceNumber x InterruptPin -> InterruptLine
//
// LineToVector:
// InterruptLine -> InterruptVector
//
// VectorToIRRBit:
// InterruptVector -> InterruptRequestRegisterBit
//
// VectorToIMRBit:
// InterruptVector -> InterruptMaskRegisterBit
//
// SlotNumberToIDSEL:
// SlotNumber.DeviceNumber -> IDSEL
//
// subject to following invariants (predicates must always be true):
//
// Slot.DeviceNumber in {0,...,15}
//
// InterruptPin in {1, 2, 3, 4}
//
// InterruptRequestRegisterBit in {0,...,15}
//
// InterruptMaskRegisterBit in {0,...,15}
//
// PCIPinToLine(SlotNumber.DeviceNumber, InterruptPin) =
// PCIPinToLineTable[SlotNumber.DeviceNumber, InterruptPin]
// (Table-lookup function initialized below)
//
// LineToVector(InterruptLine) = PCI_VECTORS + InterruptLine
//
// VectorToIRRBit(InterruptVector) = InterruptVector - 1
//
// VectorToIMRBit(InterruptVector) [see below]
//
// SlotNumberToIDSEL(SlotNumber.DeviceNumber) = (1 << (Slot.DeviceNumber + 11))
//
// where:
//
// SlotNumber.DeviceNumber:
// Alpha AXP Platforms receive interrupts on local PCI buses only, which
// are limited to 16 devices (PCI AD[11]-AD[26]). (We loose AD[17]-AD[31]
// since PCI Config space is a sparse space, requiring a five-bit shift.)
//
// InterruptPin:
// Each virtual slot has up to four interrupt pins INTA#, INTB#, INTC#, INTD#,
// as per the PCI Spec. V2.0, Section 2.2.6. (FYI, only multifunction devices
// use INTB#, INTC#, INTD#.)
//
// PCI configuration space indicates which interrupt pin a device will use
// in the InterruptPin register, which has the values:
//
// INTA# = 1, INTB#=2, INTC#=3, INTD# = 4
//
// Note that there may be up to 8 functions/device on a PCI multifunction
// device plugged into the option slots, e.g., Slot #0.
// Each function has its own PCI configuration space, addressed
// by the SlotNumber.FunctionNumber field, and will identify which
// interrput pin of the four it will use in its own InterruptPin register.
//
// If the option is a PCI-PCI bridge, interrupts across the bridge will
// somehow be combined to appear on some combination of the four
// interrupt pins that the bridge plugs into.
//
// InterruptLine:
// This PCI Configuration register, unlike x86 PC's, is maintained by
// software and represents offset into PCI interrupt vectors.
// Whenever HalGetBusData or HalGetBusDataByOffset is called,
// HalpPCIPinToLine() computes the correct InterruptLine register value
// by using the HalpPCIPinToLineTable mapping.
//
// InterruptRequestRegisterBit:
// 0xff is used to mark an invalid IRR bit, hence an invalid request
// for a vector. Also, note that the 16 bits of the EB66 IRR must
// be access as two 8-bit reads.
//
// InterruptMaskRegisterBit:
// On EB66, the PinToLine table may also be find the to write the
// InterruptMaskRegister. Formally, we can express this invariant as
//
// VectorToIMRBit(InterrruptVector) = InterruptVector - 1
//
// On Mustang, the table is useless. The InterruptMaskRegister has
// only two bits the completely mask all interrupts from either
// Slot #0 or Slot#1 (PCI AD[17] and AD[18]):
//
// InterruptVector in {3,4,5,6} then VectorToIMRBit(InterruptVector) = 0
// InterruptVector in {7,8,9,10} then VectorToIMRBit(InterruptVector) = 1
//
// IDSEL:
// For accessing PCI configuration space on a local PCI bus (as opposed
// to over a PCI-PCI bridge), type 0 configuration cycles must be generated.
// In this case, the IDSEL pin of the device to be accessed is tied to one
// of the PCI Address lines AD[11] - AD[26]. (The function field in the
// PCI address is used should we be accessing a multifunction device.)
// Anyway, virtual slot 0 represents the device with IDSEL = AD[11], and
// so on.
//
//
// Interrupt Vector Table Mapping for EB66
//
// You can limit init table to MAX_PCI_LOCAL_DEVICES entries.
// The highest virtual slot between EB66 and Mustang is 9, so
// MAX_PCI_LOCAL_DEVICE is defined as 9 in the platform dependent
// header file (MUSTDEF.H). HalpValidPCISlot assures us that
// we won't ever try to set an InterruptLine register of a slot
// greater than Virtual slot 9 = PCI_AD[20].
//
ULONG *HalpPCIPinToLineTable;
ULONG EB66PCIPinToLineTable[][4]=
{
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 0 = PCI_AD[11]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 1 = PCI_AD[12]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 2 = PCI_AD[13]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 3 = PCI_AD[14]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 4 = PCI_AD[15]
{ 0x8, 0xff, 0xff, 0xff }, // Virtual Slot 5 = PCI_AD[16] SCSI
{ 0x1, 0x3, 0x5, 0xa }, // Virtual Slot 6 = PCI_AD[17] Slot #0
{ 0x2, 0x4, 0x9, 0xb }, // Virtual Slot 7 = PCI_AD[18] Slot #1
{ 0x6, 0xff, 0xff, 0xff }, // Virtual Slot 8 = PCI_AD[19] SIO
{ 0x7, 0xff, 0xff, 0xff } // Virtual Slot 9 = PCI_AD[20] Tulip
};
//
// Interrupt Vector Table Mapping for EB66p
//
ULONG EB66PPCIPinToLineTable[][4]=
{
// Pin 1 Pin 2 Pin 3 Pin 4
// ----- ----- ----- -----
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 0 = PCI_AD[11]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 1 = PCI_AD[12]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 2 = PCI_AD[13]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 3 = PCI_AD[14]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 4 = PCI_AD[15]
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 5 = PCI_AD[16]
{ 0x1, 0x6, 0xa, 0xe }, // Virtual Slot 6 = PCI_AD[17] Slot #0
{ 0x2, 0x7, 0xb, 0xf }, // Virtual Slot 7 = PCI_AD[18] Slot #1
{ 0xff, 0xff, 0xff, 0xff }, // Virtual Slot 8 = PCI_AD[19] SIO
{ 0x3, 0x8, 0xc, 0x10 }, // Virtual Slot 9 = PCI_AD[20] Slot #2
{ 0x4, 0x9, 0xd, 0x11 } // Virtual Slot 10 = PCI_AD[21] Slot #3
};