Windows NT 4.0 source code leak
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/****************************** Module Header ******************************\
* Module Name: wow.c
*
* Copyright (c) 1985-92, Microsoft Corporation
*
* This module contains shared code between USER32 and USER16
* No New CODE should be added to this file, unless its shared
* with USER16.
*
* History:
* 29-DEC-93 NanduriR shared user32/user16 code.
\***************************************************************************/
#include "precomp.h"
#ifndef WOW
#pragma hdrstop
#endif
#ifdef WOW
#if (WOW != WINVER)
#error "WOW does not match WINVER"
#endif
/*
* Win 3.1 does not set errors code
*/
#undef RIPERR0
#undef RIPERR1
#define RIPERR0(err, flags, psz)
#define RIPERR1(err, flags, psz, p1)
#undef try
#define try
#undef except
#define except if
#undef EXCEPTION_EXECUTE_HANDLER
#define EXCEPTION_EXECUTE_HANDLER 0
//**************************************************************************
// Stuff used when building for WOW
//
//**************************************************************************
//**************************************************************************
// USER32 Globals for USER16
//
//**************************************************************************
extern LPBYTE wow16CsrFlag;
extern PSHAREDINFO wow16gpsi;
#define ClientSharedInfo() (wow16gpsi)
#undef UserAssert
#define UserAssert(exp)
#undef HMObjectFromHandle
#define HMObjectFromHandle(h) ((PVOID)(ClientSharedInfo()->aheList[HMIndexFromHandle(h)].phead))
//**************************************************************************
// 16bit POINT structure
//
// LPPOINTWOW gets defined to either LPPOINT16 or LPPOINT (32).
//**************************************************************************
#define LPPOINTWOW LPPOINT16
typedef struct {
short x;
short y;
} LPOINT16 , FAR *LPPOINT16;
//**************************************************************************
// NORMALIZES a 32bit signed value to a 16bit signed integer range
//
// NORMALIZEDSHORTVALUE effectively does nothing in 32bit world
//**************************************************************************
#define NORMALIZEDSHORTVALUE(x) (SHORT)((x) < SHRT_MIN ? SHRT_MIN : \
((x) > SHRT_MAX ? SHRT_MAX : (x)))
//**************************************************************************
// Standardized method of notifying USER16 that the real unoptimzed
// thunk to WOW32 needs to be called
//
//**************************************************************************
_inline VOID SetCallServerFlag(void) { *wow16CsrFlag = 1;}
#define NtUserEnableMenuItem(x, y, z) { SetCallServerFlag(); return 0; }
#define ServerCallNextHookEx() { SetCallServerFlag(); return 0; } ;
//**************************************************************************
// NOPs for USER16
//
//**************************************************************************
#undef ConnectIfNecessary
#define ConnectIfNecessary()
#define OffsetRect(x, y, z)
//**************************************************************************
// Redefined for USER16. The code generated for these assumes that 'es' is
// same as 'ds'. So we effectively implement the same.
//
// These functions generate inline code.
//**************************************************************************
#define SETES() {_asm push ds _asm pop es}
_inline VOID WOWRtlCopyMemory(LPBYTE lpDest, LPBYTE lpSrc, INT cb)
{
SETES();
RtlCopyMemory(lpDest, lpSrc, cb);
}
_inline INT WOWlstrlenA(LPBYTE psz) { SETES(); return strlen(psz); }
#else // WOW
//**************************************************************************
// Stuff used when building for USER32
//
//**************************************************************************
#define ClientSharedInfo() (&gSharedInfo)
//**************************************************************************
// These definitions get resolved differently for USER32 and USER16
//
//**************************************************************************
#define LPPOINTWOW LPPOINT
#define NORMALIZEDSHORTVALUE(x) (x)
#define WOWlstrlenA(x) lstrlenA(x)
#define WOWRtlCopyMemory(lpDest, lpSrc, cb) RtlCopyMemory(lpDest, lpSrc, cb)
#endif // !WOW
/*
* Undef ptCursor so we will always go through gSharedInfo->psi
*/
#undef ptCursor
/***************************************************************************\
* ValidateHwnd
*
* Verify that the handle is valid. If the handle is invalid or access
* cannot be granted fail.
*
* History:
* 03-18-92 DarrinM Created from pieces of misc server-side funcs.
\***************************************************************************/
PWND FASTCALL ValidateHwnd(
HWND hwnd)
{
PCLIENTINFO pci = GetClientInfo();
/*
* Attempt fast window validation
*/
if (hwnd != NULL && hwnd == pci->CallbackWnd.hwnd) {
return pci->CallbackWnd.pwnd;
}
/*
* Validate the handle is of the proper type.
*/
return HMValidateHandle(hwnd, TYPE_WINDOW);
}
PWND FASTCALL ValidateHwndNoRip(
HWND hwnd)
{
PCLIENTINFO pci = GetClientInfo();
/*
* Attempt fast window validation
*/
if (hwnd != NULL && hwnd == pci->CallbackWnd.hwnd) {
return pci->CallbackWnd.pwnd;
}
/*
* Validate the handle is of the proper type.
*/
return HMValidateHandleNoRip(hwnd, TYPE_WINDOW);
}
int WINAPI GetClassNameA(
HWND hwnd,
LPSTR lpClassName,
int nMaxCount)
{
PCLS pcls;
LPSTR lpszClassNameSrc;
PWND pwnd;
int cchSrc;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
if (nMaxCount != 0) {
pcls = (PCLS)REBASEALWAYS(pwnd, pcls);
lpszClassNameSrc = REBASEPTR(pwnd, pcls->lpszAnsiClassName);
cchSrc = WOWlstrlenA(lpszClassNameSrc);
nMaxCount = min(cchSrc, nMaxCount - 1);
WOWRtlCopyMemory(lpClassName, lpszClassNameSrc, nMaxCount);
lpClassName[nMaxCount] = '\0';
}
return nMaxCount;
}
/***************************************************************************\
* _GetDesktopWindow (API)
*
*
*
* History:
* 11-07-90 darrinm Implemented.
\***************************************************************************/
PWND _GetDesktopWindow(void)
{
PCLIENTINFO pci;
ConnectIfNecessary();
pci = GetClientInfo();
return (PWND)((PBYTE)pci->pDeskInfo->spwnd -
pci->ulClientDelta);
}
HWND GetDesktopWindow(void)
{
PWND pwnd;
pwnd = _GetDesktopWindow();
return HW(pwnd);
}
PWND _GetDlgItem(
PWND pwnd,
int id)
{
if (pwnd != NULL) {
pwnd = REBASEPWND(pwnd, spwndChild);
while (pwnd != NULL) {
if ((int)pwnd->spmenu == id)
break;
pwnd = REBASEPWND(pwnd, spwndNext);
}
}
return pwnd;
}
HWND GetDlgItem(
HWND hwnd,
int id)
{
PWND pwnd;
HWND hwndRet;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return NULL;
pwnd = _GetDlgItem(pwnd, id);
hwndRet = HW(pwnd);
if (hwndRet == (HWND)0)
RIPERR0(ERROR_CONTROL_ID_NOT_FOUND, RIP_VERBOSE, "");
return hwndRet;
}
/***************************************************************************\
* _GetKeyboardState (API)
*
* This simply copies the keystate array in the current queue to the
* specified buffer.
*
* History:
* 11-11-90 DavidPe Created.
* 16-May-1991 mikeke Changed to return BOOL
\***************************************************************************/
BOOL GetKeyboardState(
BYTE *pb)
{
#ifdef WOW
SetCallServerFlag();
return FALSE;
#else
return NtUserGetKeyboardState(pb);
#endif
}
#ifdef WOW
#undef GetKeyState
SHORT GetKeyState(
int nVirtKey)
{
SetCallServerFlag();
return 0;
}
#endif
HMENU GetMenu(
HWND hwnd)
{
PWND pwnd;
PMENU pmenu;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return 0;
/*
* Some ill-behaved apps use GetMenu to get the child id, so
* only map to the handle for non-child windows.
*/
if (!TestwndChild(pwnd)) {
pmenu = REBASE(pwnd, spmenu);
return (HMENU)PtoH(pmenu);
} else {
return (HMENU)pwnd->spmenu;
}
}
/***************************************************************************\
* GetMenuItemCount
*
* Returns a count of the number of items in the menu. Returns -1 if
* invalid menu.
*
* History:
\***************************************************************************/
int GetMenuItemCount(
HMENU hMenu)
{
PMENU pMenu;
pMenu = VALIDATEHMENU(hMenu);
if (pMenu == NULL)
return -1;
return pMenu->cItems;
}
/***************************************************************************\
* GetMenuItemID
*
* Return the ID of a menu item at the specified position.
*
* History:
\***************************************************************************/
UINT GetMenuItemID(
HMENU hMenu,
int nPos)
{
PMENU pMenu;
PITEM pItem;
pMenu = VALIDATEHMENU(hMenu);
if (pMenu == NULL)
return (UINT)-1;
/*
* If the position is valid and the item is not a popup, get the ID
* Don't allow negative indexes, because that'll cause an access violation.
*/
if (nPos < (int)pMenu->cItems && nPos >= 0) {
pItem = &((PITEM)REBASEALWAYS(pMenu, rgItems))[nPos];
if (pItem->spSubMenu == NULL)
return pItem->wID;
}
return (UINT)-1;
}
UINT GetMenuState(
HMENU hMenu,
UINT uId,
UINT uFlags)
{
PMENU pMenu;
pMenu = VALIDATEHMENU(hMenu);
if (pMenu == NULL || (uFlags & ~MF_VALID) != 0) {
return (UINT)-1;
}
return _GetMenuState(pMenu, uId, uFlags);
}
BOOL IsWindow(
HWND hwnd)
{
PWND pwnd;
/*
* Validate the handle is of type window
*/
pwnd = ValidateHwndNoRip(hwnd);
/*
* And validate this handle is valid for this desktop by trying to read it
*/
if (pwnd != NULL) {
#ifdef WOW
PHE phe;
phe = (&ClientSharedInfo()->aheList[HMIndexFromHandle(hwnd)]);
if (phe->bFlags & HANDLEF_DESTROY)
pwnd = (PWND)0;
#else
try {
if (!GETPTI(pwnd)) {
/*
* We should never get here but we have to have some code
* here so it does not get optimized out.
*/
UserAssert(FALSE);
pwnd = 0;
} else if (pwnd->fnid & FNID_DELETED_BIT) {
pwnd = 0;
}
} except (EXCEPTION_EXECUTE_HANDLER) {
RIPMSG1(RIP_WARNING, "IsWindow: Window %lX not of this desktop",
pwnd);
pwnd = 0;
}
#endif
}
return !!pwnd;
}
HWND GetWindow(
HWND hwnd,
UINT wCmd)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return NULL;
pwnd = _GetWindow(pwnd, wCmd);
return HW(pwnd);
}
HWND GetParent(
HWND hwnd)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return NULL;
pwnd = _GetParent(pwnd);
return HW(pwnd);
}
HMENU GetSubMenu(
HMENU hMenu,
int nPos)
{
PMENU pMenu;
pMenu = VALIDATEHMENU(hMenu);
if (pMenu == NULL)
return 0;
pMenu = _GetSubMenu(pMenu, nPos);
return (HMENU)PtoH(pMenu);
}
DWORD GetSysColor(
int nIndex)
{
/*
* Currently we don't do client side checks because they do not really
* make sense; someone can read the data even with the checks. We
* leave in the attribute values in case we want to move these values
* back to the server side someday
*/
#ifdef ENABLE_CLIENTSIDE_ACCESSCHECK
/*
* Make sure we have access to the system colors.
*/
if (!(gamWinSta & WINSTA_READATTRIBUTES)) {
return 0;
}
#endif
/*
* Return 0 if the index is out of range.
*/
if (nIndex < 0 || nIndex >= COLOR_MAX) {
RIPERR1(ERROR_INVALID_PARAMETER,
RIP_WARNING,
"Invalid parameter \"nIndex\" (%ld) to GetSysColor",
nIndex);
return 0;
}
return (ClientSharedInfo()->psi->argbSystem[nIndex]);
}
int GetSystemMetrics(
int index)
{
ConnectIfNecessary();
if ((index < 0) || (index >= SM_CMETRICS)) return 0;
if (GetClientInfo()->dwExpWinVer < VER40) {
/*
* SCROLL BAR
* before 4.0, the scroll bars and the border overlapped by a pixel. Many apps
* rely on this overlap when they compute dimensions. Now, in 4.0, this pixel
* overlap is no longer there. So for old apps, we lie and pretend the overlap
* is there by making the scroll bar widths one bigger.
*
* DLGFRAME
* In Win3.1, SM_CXDLGFRAME & SM_CYDLGFRAME were border space MINUS 1
* In Win4.0, they are border space
*
* CAPTION
* In Win3.1, SM_CYCAPTION was the caption height PLUS 1
* In Win4.0, SM_CYCAPTION is the caption height
*
* MENU
* In Win3.1, SM_CYMENU was the menu height MINUS 1
* In Win4.0, SM_CYMENU is the menu height
*/
switch (index) {
case SM_CXDLGFRAME:
case SM_CYDLGFRAME:
case SM_CYMENU:
case SM_CYFULLSCREEN:
return (ClientSharedInfo()->psi->aiSysMet)[index] - 1;
case SM_CYCAPTION:
case SM_CXVSCROLL:
case SM_CYHSCROLL:
return (ClientSharedInfo()->psi->aiSysMet)[index] + 1;
}
}
return ClientSharedInfo()->psi->aiSysMet[index];
}
/***************************************************************************\
* GetTopWindow (API)
*
* This poorly named API should really be called 'GetFirstChild', which is
* what it does.
*
* History:
* 11-12-90 darrinm Ported.
* 02-19-91 JimA Added enum access check
* 05-04-02 DarrinM Removed enum access check and moved to USERRTL.DLL
\***************************************************************************/
HWND GetTopWindow(
HWND hwnd)
{
PWND pwnd;
/*
* Allow a NULL hwnd to go through here.
*/
if (hwnd == NULL) {
pwnd = _GetDesktopWindow();
} else {
pwnd = ValidateHwnd(hwnd);
}
if (pwnd == NULL)
return NULL;
pwnd = REBASEPWND(pwnd, spwndChild);
return HW(pwnd);
}
BOOL IsChild(
HWND hwndParent,
HWND hwnd)
{
PWND pwnd, pwndParent;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
pwndParent = ValidateHwnd(hwndParent);
if (pwndParent == NULL)
return FALSE;
return _IsChild(pwndParent, pwnd);
}
BOOL IsIconic(
HWND hwnd)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
return _IsIconic(pwnd);
}
BOOL IsWindowEnabled(
HWND hwnd)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
return _IsWindowEnabled(pwnd);
}
BOOL IsWindowVisible(
HWND hwnd)
{
PWND pwnd;
BOOL bRet;
pwnd = ValidateHwnd(hwnd);
/*
* We have have to try - except this call because there is no
* synchronization on the window structure on the client side.
* If the window is deleted after it is validated then we can
* fault so we catch that on return that the window is not
* visible. As soon as this API returns there is no guarentee
* the return is still valid in a muli-tasking environment.
*/
try {
if (pwnd == NULL) {
bRet = FALSE;
} else {
bRet = _IsWindowVisible(pwnd);
}
} except (EXCEPTION_EXECUTE_HANDLER) {
RIPMSG0(RIP_WARNING, "IsWindowVisible: exception handled");
bRet = FALSE;
}
return bRet;
}
BOOL IsZoomed(
HWND hwnd)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
return _IsZoomed(pwnd);
}
BOOL ClientToScreen(
HWND hwnd,
LPPOINT ppoint)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
#ifdef WOW
{
LPPOINT16 lpT = (LPPOINT16)ppoint;
lpT->x = NORMALIZEDSHORTVALUE(lpT->x + pwnd->rcClient.left);
lpT->y = NORMALIZEDSHORTVALUE(lpT->y + pwnd->rcClient.top);
return TRUE;
}
#else
return _ClientToScreen(pwnd, ppoint);
#endif
}
BOOL GetClientRect(
HWND hwnd,
LPRECT prect)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
return _GetClientRect(pwnd, prect);
}
BOOL GetCursorPos(
LPPOINT lpPoint)
{
/*
* Blow it off if the caller doesn't have the proper access rights
*/
#ifdef ENABLE_CLIENTSIDE_ACCESSCHECK
if (!(gamWinSta & WINSTA_READATTRIBUTES)) {
lpPoint->x = 0;
lpPoint->y = 0;
return FALSE;
}
#endif
((LPPOINTWOW)lpPoint)->x = NORMALIZEDSHORTVALUE(ClientSharedInfo()->psi->ptCursor.x);
((LPPOINTWOW)lpPoint)->y = NORMALIZEDSHORTVALUE(ClientSharedInfo()->psi->ptCursor.y);
return TRUE;
}
BOOL GetWindowRect(
HWND hwnd,
LPRECT prect)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
#ifdef WOW
UNREFERENCED_PARAMETER(prect);
return (BOOL) &pwnd->rcWindow; // return pointer to rect.
#else
return _GetWindowRect(pwnd, prect);
#endif
}
BOOL ScreenToClient(
HWND hwnd,
LPPOINT ppoint)
{
PWND pwnd;
pwnd = ValidateHwnd(hwnd);
if (pwnd == NULL)
return FALSE;
#ifdef WOW
{
LPPOINT16 lpT = (LPPOINT16)ppoint;
lpT->x = NORMALIZEDSHORTVALUE(lpT->x - pwnd->rcClient.left);
lpT->y = NORMALIZEDSHORTVALUE(lpT->y - pwnd->rcClient.top);
return TRUE;
}
#else
return _ScreenToClient(pwnd, ppoint);
#endif
}
BOOL EnableMenuItem(
HMENU hMenu,
UINT uIDEnableItem,
UINT uEnable)
{
PMENU pMenu;
PITEM pItem;
pMenu = VALIDATEHMENU(hMenu);
if (pMenu == NULL) {
return (BOOL)-1;
}
/*
* Get a pointer the the menu item
*/
if ((pItem = MNLookUpItem(pMenu, uIDEnableItem, (BOOL) (uEnable & MF_BYPOSITION), NULL)) == NULL)
return (DWORD)-1;
/*
* If the item is already in the state we're
* trying to set, just return.
*/
if ((pItem->fState & MFS_GRAYED) ==
(uEnable & MFS_GRAYED)) {
return pItem->fState & MFS_GRAYED;
}
#ifdef WOW
NtUserEnableMenuItem(hMenu, uIDEnableItem, uEnable);
#else
return NtUserEnableMenuItem(hMenu, uIDEnableItem, uEnable);
#endif
}
/***************************************************************************\
* PhkNext
*
* This helper routine simply does phk = phk->sphkNext with a simple check
* to jump from local hooks to the global hooks if it hits the end of the
* local hook chain.
*
* History:
* 01-30-91 DavidPe Created.
\***************************************************************************/
PHOOK _PhkNext(
PHOOK phk)
{
/*
* Return the next HOOK structure. If we reach the end of this list,
* check to see if we're still on the 'local' hook list. If so skip
* over to the global hooks.
*/
if (phk->sphkNext != NULL) {
return REBASEALWAYS(phk, sphkNext);
} else if ((phk->flags & HF_GLOBAL) == 0) {
PCLIENTINFO pci = GetClientInfo();
return pci->pDeskInfo->asphkStart[phk->iHook + 1] - pci->ulClientDelta;
} else
return NULL;
}
/***************************************************************************\
* CallNextHookEx
*
* This routine is called to call the next hook in the hook chain.
*
* 05-09-91 ScottLu Created.
\***************************************************************************/
LRESULT WINAPI CallNextHookEx(
HHOOK hhk,
int nCode,
WPARAM wParam,
LPARAM lParam)
{
int nRet;
BOOL bAnsi;
DWORD dwHookCurrent;
PHOOK phk;
PCLIENTINFO pci;
#ifndef WOW
DWORD dwHookData;
DWORD dwFlags;
#endif
DBG_UNREFERENCED_PARAMETER(hhk);
ConnectIfNecessary();
pci = GetClientInfo();
dwHookCurrent = pci->dwHookCurrent;
bAnsi = LOWORD(dwHookCurrent);
/*
* If this is the last hook in the hook chain then return 0; we're done
*/
UserAssert(pci->phkCurrent);
if ((phk = _PhkNext((PHOOK)((PBYTE)pci->phkCurrent - pci->ulClientDelta))) == 0) {
return 0;
}
#ifdef WOW
ServerCallNextHookEx();
#else
switch ((INT)(SHORT)HIWORD(dwHookCurrent)) {
case WH_CALLWNDPROC:
case WH_CALLWNDPROCRET:
/*
* This is the hardest of the hooks because we need to thunk through
* the message hooks in order to deal with synchronously sent messages
* that point to structures - to get the structures passed across
* alright, etc.
*
* This will call a special kernel-side routine that'll rebundle the
* arguments and call the hook in the right format.
*
* Currently, the message thunk callbacks to the client-side don't take
* enough parameters to pass wParam (which == fInterThread send msg).
* To do this, save the state of wParam in the CLIENTINFO structure.
*/
dwFlags = pci->CI_flags & CI_INTERTHREAD_HOOK;
dwHookData = pci->dwHookData;
if (wParam) {
pci->CI_flags |= CI_INTERTHREAD_HOOK;
} else {
pci->CI_flags &= ~CI_INTERTHREAD_HOOK;
}
if ((INT)(SHORT)HIWORD(dwHookCurrent) == WH_CALLWNDPROC) {
nRet = CsSendMessage(
((LPCWPSTRUCT)lParam)->hwnd,
((LPCWPSTRUCT)lParam)->message,
((LPCWPSTRUCT)lParam)->wParam,
((LPCWPSTRUCT)lParam)->lParam,
FNID_CALLNEXTHOOKPROC, FNID_HKINLPCWPEXSTRUCT, bAnsi);
} else {
pci->dwHookData = ((LPCWPRETSTRUCT)lParam)->lResult;
nRet = CsSendMessage(
((LPCWPRETSTRUCT)lParam)->hwnd,
((LPCWPRETSTRUCT)lParam)->message,
((LPCWPRETSTRUCT)lParam)->wParam,
((LPCWPRETSTRUCT)lParam)->lParam,
FNID_CALLNEXTHOOKPROC, FNID_HKINLPCWPRETEXSTRUCT, bAnsi);
}
/*
* Restore previous hook state.
*/
pci->CI_flags ^= ((pci->CI_flags ^ dwFlags) & CI_INTERTHREAD_HOOK);
pci->dwHookData = dwHookData;
break;
case WH_CBT:
/*
* There are many different types of CBT hooks!
*/
switch(nCode) {
case HCBT_CLICKSKIPPED:
goto MouseHook;
break;
case HCBT_CREATEWND:
/*
* This hook type points to a CREATESTRUCT, so we need to
* be fancy it's thunking, because a CREATESTRUCT contains
* a pointer to CREATEPARAMS which can be anything... so
* funnel this through our message thunks.
*/
nRet = fnHkINLPCBTCREATESTRUCT(
(UINT)nCode,
wParam,
(LPCBT_CREATEWND)lParam,
FNID_CALLNEXTHOOKPROC,
bAnsi);
break;
case HCBT_MOVESIZE:
/*
* This hook type points to a RECT structure, so it's pretty
* simple.
*/
nRet = NtUserfnHkINLPRECT(nCode, wParam, (LPRECT)lParam,
0, FNID_CALLNEXTHOOKPROC);
break;
case HCBT_ACTIVATE:
/*
* This hook type points to a CBTACTIVATESTRUCT
*/
nRet = NtUserfnHkINLPCBTACTIVATESTRUCT(nCode, wParam,
(LPCBTACTIVATESTRUCT)lParam, 0, FNID_CALLNEXTHOOKPROC);
break;
default:
/*
* The rest of the cbt hooks are all dword parameters.
*/
nRet = NtUserfnHkINDWORD(nCode, wParam, lParam,
0, FNID_CALLNEXTHOOKPROC);
break;
}
break;
case WH_FOREGROUNDIDLE:
case WH_KEYBOARD:
case WH_SHELL:
/*
* These are dword parameters and are therefore real easy.
*/
nRet = NtUserfnHkINDWORD(nCode, wParam, lParam, 0, FNID_CALLNEXTHOOKPROC);
break;
case WH_MSGFILTER:
case WH_SYSMSGFILTER:
case WH_GETMESSAGE:
/*
* These take an lpMsg as their last parameter. Since these are
* exclusively posted parameters, and since nowhere on the server
* do we post a message with a pointer to some other structure in
* it, the lpMsg structure contents can all be treated verbatim.
*/
nRet = NtUserfnHkINLPMSG(nCode, wParam, (LPMSG)lParam,
0, FNID_CALLNEXTHOOKPROC);
break;
case WH_JOURNALPLAYBACK:
case WH_JOURNALRECORD:
/*
* These take an OPTIONAL lpEventMsg.
*/
nRet = NtUserfnHkOPTINLPEVENTMSG(nCode, wParam, (LPEVENTMSGMSG)lParam,
0, FNID_CALLNEXTHOOKPROC);
break;
case WH_DEBUG:
/*
* This takes an lpDebugHookStruct.
*/
nRet = NtUserfnHkINLPDEBUGHOOKSTRUCT(nCode, wParam,
(LPDEBUGHOOKINFO)lParam, 0, FNID_CALLNEXTHOOKPROC);
break;
case WH_MOUSE:
/*
* This takes an lpMouseHookStruct.
*/
MouseHook:
nRet = NtUserfnHkINLPMOUSEHOOKSTRUCT(nCode, wParam,
(LPMOUSEHOOKSTRUCT)lParam, 0, FNID_CALLNEXTHOOKPROC);
break;
}
#endif
return nRet;
}
#ifdef WOW
LRESULT WINAPI WOW16DefHookProc(
int nCode,
WPARAM wParam,
LPARAM lParam,
HHOOK hhk)
{
return CallNextHookEx(hhk, nCode, wParam, lParam);
}
#endif