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129 lines
4.3 KiB
129 lines
4.3 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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os2dbg.h
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Abstract:
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Debug constants
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Author:
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Steve Wood (stevewo) 22-Aug-1989
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Revision History:
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Yaron Shamir 4-Apr-91 Add profile for ComputeValidDrives.
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Beni Lavi 4-Oct-91 Moved debug constants from os2srv.h and os2dll.h
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to this file.
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Michael Jaruys 3-Jan-93 Move all Debug macro to this file and
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make sure be don't have DbgPrint in retail code.
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--*/
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//
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// Define debugging flag as false if not defined already.
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//
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#ifndef DBG
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#define DBG 0
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#endif
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#if DBG
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#define OS2_DEBUG_TASKING 0x00000001
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#define OS2_DEBUG_FILESYS 0x00000002
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#define OS2_DEBUG_FSD 0x00000004
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#define OS2_DEBUG_MEMORY 0x00000008
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#define OS2_DEBUG_SEMAPHORES 0x00000010
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#define OS2_DEBUG_TIMERS 0x00000020
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#define OS2_DEBUG_LOADER 0x00000040
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#define OS2_DEBUG_NLS 0x00000080
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#define OS2_DEBUG_EXCEPTIONS 0x00000100
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#define OS2_DEBUG_ERRORMSG 0x00000200
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#define OS2_DEBUG_SESSIONMGR 0x00000400
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#define OS2_DEBUG_DEVICE_SUPPORT 0x00000800
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#define OS2_DEBUG_PIPES 0x00001000
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#define OS2_DEBUG_QUEUES 0x00002000
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#define OS2_DEBUG_INIT 0x00004000
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#define OS2_DEBUG_LPC 0x00008000
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#define OS2_DEBUG_CLEANUP 0x00010000
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#define OS2_DEBUG_FILESYSLOCK 0x00020000
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#define OS2_DEBUG_APIS 0x00040000
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#define OS2_DEBUG_BRK 0x00080000
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#define OS2_DEBUG_SIG 0x00100000
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#define OS2_DEBUG_VIO 0x00200000
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#define OS2_DEBUG_KBD 0x00400000
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#define OS2_DEBUG_MOU 0x00800000
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#define OS2_DEBUG_MON 0x01000000
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#define OS2_DEBUG_ALL_VIO 0x02000000
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/* For temporary messages, i.e used for a few debug
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sessions. Such printings may be removed by anyone
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who sees them. */
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#define OS2_DEBUG_TEMP 0x04000000
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#define OS2_DEBUG_OS2_EXE 0x08000000
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#define OS2_DEBUG_NET 0x10000000
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#define OS2_DEBUG_WIN 0x20000000
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#define OS2_DEBUG_MISC 0x80000000
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#define OS2_DEBUG_ANY 0xFFFFFFFF
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//#define OS2_DEBUG_ALL_VIO ( OS2_DEBUG_VIO | OS2_DEBUG_KBD | OS2_DEBUG_MOU | OS2_DEBUG_MON )
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#define OS2_DEBUG_VIO_FILE ( OS2_DEBUG_VIO | OS2_DEBUG_FILESYS )
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#define OS2_DEBUG_VIO_KBD_FILE ( OS2_DEBUG_VIO | OS2_DEBUG_KBD | OS2_DEBUG_FILESYS )
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#define OS2_DEBUG_KBD_FILE ( OS2_DEBUG_KBD | OS2_DEBUG_FILESYS )
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#define OS2_DEBUG_MOU_FILE ( OS2_DEBUG_MOU | OS2_DEBUG_FILESYS )
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//
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// Define IF_DEBUG macro that can be used to enable debugging code that is
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// optimized out if the debugging flag is false.
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//
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#define IF_OD2_DEBUG( ComponentFlag ) \
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if (Os2Debug & (OS2_DEBUG_ ## ComponentFlag))
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#define IF_OD2_DEBUG2( Component1Flag, Component2Flag ) \
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if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag)))
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#define IF_OD2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) \
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if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag) | \
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(OS2_DEBUG_ ## Component3Flag)))
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#define IF_OS2_DEBUG( ComponentFlag ) \
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if (Os2Debug & (OS2_DEBUG_ ## ComponentFlag))
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#define IF_OS2_DEBUG2( Component1Flag, Component2Flag ) \
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if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag)))
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#define IF_OS2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) \
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if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag) | \
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(OS2_DEBUG_ ## Component3Flag)))
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#else
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/*
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* Make sure be don't have DbgPrint in retail code
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*/
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#ifndef PMNT
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#ifdef DbgPrint
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#undef DbgPrint
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#endif // ifdef DbgPrint
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#define DbgPrint(_x_) \
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Or2DbgPrintFunctionNeverExisted(_x_)
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#endif // PMNT
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//Dbg_Print_must_be_within_if_DBG_and_cannot_included_in_retail_code
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#define IF_OD2_DEBUG( ComponentFlag ) if (FALSE)
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#define IF_OD2_DEBUG2( Component1Flag, Component2Flag ) if (FALSE)
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#define IF_OD2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) if (FALSE)
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#define IF_OS2_DEBUG( ComponentFlag ) if (FALSE)
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#define IF_OS2_DEBUG2( Component1Flag, Component2Flag ) if (FALSE)
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#define IF_OS2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) if (FALSE)
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#endif // DBG
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