Windows NT 4.0 source code leak
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1989 Microsoft Corporation
Module Name:
cgcls.hxx
Abstract:
class definitions for code generation entities for midl.
Notes:
A code generation entity is a transformed form of the type graph. This
form is a much closer representation of what goes on the wire.
History:
VibhasC Jul-29-1993 Created.
----------------------------------------------------------------------------*/
#ifndef __CGCLS_HXX__
#define __CGCLS_HXX__
/****************************************************************************
* include files
***************************************************************************/
#include "nulldefs.h"
extern "C"
{
#include <stdio.h>
#include <assert.h>
}
#include "allnodes.hxx"
#include "cgcommon.hxx"
// #include "analysis.hxx"
#include "ccb.hxx"
class ANALYSIS_INFO;
/////////////////////////////////////////////////////////////////////////////
// define a type which returns the code generation status.
/////////////////////////////////////////////////////////////////////////////
typedef enum _cg_status
{
CG_OK
// everything was hunky dory.
,CG_NOT_LAYED_OUT
// I got an HREFTYPE to an incomplete ITypeInfo.
// I will not be able to call LayOut.
,CG_REF_NOT_LAYED_OUT
// I got an HREFTYPE to a reference (ptr) to an incomplete ITypeInfo
// I will be able to call LayOut but I must then try to get my
// dependencies to call LayOut.
} CG_STATUS;
//
// Enumerate the different cg classes. This is purely for dump purposes. If
// we add a new CG class, we add the enumerator here.
//
typedef enum _idcg
{
ID_CG_ERROR
,ID_CG_SOURCE
,ID_CG_FILE
,ID_CG_BT
,ID_CG_ENUM
,ID_CG_ERROR_STATUS_T
,ID_CG_PROC
,ID_CG_CALLBACK_PROC
,ID_CG_OBJECT_PROC
,ID_CG_INHERITED_OBJECT_PROC
,ID_CG_LOCAL_OBJECT_PROC
,ID_CG_TYPE_ENCODE
,ID_CG_TYPE_ENCODE_PROC
,ID_CG_ENCODE_PROC
,ID_CG_PARAM
,ID_CG_RETURN
,ID_CG_PTR
,ID_CG_IGN_PTR
,ID_CG_BC_PTR
,ID_CG_STRING_PTR
,ID_CG_STRUCT_STRING_PTR
,ID_CG_SIZE_STRING_PTR
,ID_CG_SIZE_PTR
,ID_CG_LENGTH_PTR
,ID_CG_SIZE_LENGTH_PTR
,ID_CG_INTERFACE_PTR
,ID_CG_STRUCT
,ID_CG_VAR_STRUCT
,ID_CG_CONF_STRUCT
,ID_CG_CONF_VAR_STRUCT
,ID_CG_COMPLEX_STRUCT
,ID_CG_ENCAP_STRUCT
,ID_CG_FIELD
,ID_CG_UNION
,ID_CG_UNION_FIELD
,ID_CG_CASE
,ID_CG_DEFAULT_CASE
,ID_CG_ARRAY
,ID_CG_CONF_ARRAY
,ID_CG_VAR_ARRAY
,ID_CG_CONF_VAR_ARRAY
,ID_CG_STRING_ARRAY
,ID_CG_CONF_STRING_ARRAY
,ID_CG_PRIMITIVE_HDL
,ID_CG_GENERIC_HDL
,ID_CG_CONTEXT_HDL
,ID_CG_TRANSMIT_AS
,ID_CG_REPRESENT_AS
,ID_CG_USER_MARSHAL
,ID_CG_INTERFACE
,ID_CG_OBJECT_INTERFACE
,ID_CG_INHERITED_OBJECT_INTERFACE
,ID_CG_COM_CLASS
,ID_CG_COM_SERVER_DLL
,ID_CG_COM_SERVER_EXE
,ID_CG_HRESULT
,ID_CG_TYPELIBRARY_FILE
,ID_CG_INTERFACE_REFERENCE
,ID_CG_MODULE
,ID_CG_DISPINTERFACE
,ID_CG_COCLASS
,ID_CG_LIBRARY
,ID_CG_SAFEARRAY
,ID_CG_TYPEDEF
,ID_CG_ID
,ID_CG_PIPE
} ID_CG;
////////////////////////////////////////////////////////////////////////////
// The general code generation class object.
////////////////////////////////////////////////////////////////////////////
class CG_CLASS;
class CG_ITERATOR;
class CG_CLASS
{
private:
class CG_CLASS * pChild;
class CG_CLASS * pSibling;
BOOL fLayedOut;
BOOL fReadyForLayOut;
BOOL fDepsLayedOut;
#ifdef MIDL_INTERNAL
//
// This field used only in the debug dump mode.
//
unsigned short DumpNumber;
void SetDumpNumber( unsigned short D )
{
DumpNumber = D;
}
unsigned short GetDumpNumber()
{
return DumpNumber;
}
#endif // MIDL_INTERNAL
public:
CG_CLASS()
{
SetSibling( (CG_CLASS *)0 );
SetChild( (CG_CLASS *)0 );
fLayedOut = FALSE;
fReadyForLayOut = FALSE;
fDepsLayedOut = FALSE;
#ifdef MIDL_INTERNAL
SetDumpNumber(0);
#endif // MIDL_INTERNAL
}
CG_CLASS( CG_CLASS *pC, CG_CLASS *pS )
{
SetSibling( pS );
SetChild( pC );
fLayedOut = FALSE;
fReadyForLayOut = FALSE;
fDepsLayedOut = FALSE;
#ifdef MIDL_INTERNAL
SetDumpNumber(0);
#endif // MIDL_INTERNAL
}
//
// Get and set child and sibling.
//
CG_CLASS * GetChild()
{
return pChild;
}
CG_CLASS * GetNonGenericHandleChild()
{
CG_CLASS * pC = GetChild();
if( pC->GetCGID() == ID_CG_GENERIC_HDL )
{
pC = pC->GetChild();
}
return pC;
}
CG_CLASS * SetChild( CG_CLASS *p )
{
return (pChild = p );
}
CG_CLASS * GetSibling()
{
return pSibling;
}
CG_CLASS * SetSibling( CG_CLASS * p )
{
return (pSibling = p);
}
short GetMembers( ITERATOR& I );
short GetMembers( CG_ITERATOR& I );
BOOL HasMembers()
{
return (BOOL) GetChild();
}
CG_CLASS * GetLastSibling();
PNAME GetName()
{
return (PNAME)( GetType()->GetSymName() );
}
#ifdef MIDL_INTERNAL
//
// debug methods.
//
unsigned short Dump( unsigned short );
#endif // MIDL_INTERNAL
virtual
CG_STATUS GenCode( CCB * pCCB )
{
UNUSED( pCCB );
return CG_OK;
}
virtual
CG_STATUS GenTypeInfo( CCB * pCCB )
{
UNUSED( pCCB );
return CG_OK;
}
virtual
CG_STATUS GetTypeDesc(TYPEDESC * &ptd, CCB * pCCB);
virtual
void * CheckImportLib()
{
return NULL;
}
BOOL IsLayedOut()
{
return fLayedOut;
}
void LayedOut()
{
fLayedOut = TRUE;
}
BOOL AreDepsLayedOut()
{
return fDepsLayedOut;
}
void DepsLayedOut()
{
fDepsLayedOut = TRUE;
}
void ClearDepsLayedOut()
{
fDepsLayedOut = FALSE;
}
BOOL IsReadyForLayOut()
{
return fReadyForLayOut;
}
void ReadyForLayOut()
{
fReadyForLayOut = TRUE;
}
//
// miscellaneous methods.
//
virtual
ID_CG GetCGID()
{
return ID_CG_ERROR;
}
virtual
node_skl * GetType()
{
return (node_skl *)0;
}
//
// IsXXX methods
//
virtual
BOOL IsArray()
{
return FALSE;
}
virtual
BOOL IsPointer()
{
return FALSE;
}
virtual
BOOL IsStruct()
{
return FALSE;
}
virtual
BOOL IsUnion()
{
return FALSE;
}
virtual
BOOL IsXmitRepOrUserMarshal()
{
return FALSE;
}
virtual
BOOL IsObject()
{
return FALSE;
}
virtual
BOOL HasAFixedBufferSize()
{
return FALSE;
}
void * operator new ( size_t size )
{
return AllocateOnceNew( size );
}
void operator delete( void * ptr )
{
AllocateOnceDelete( ptr );
}
};
class CG_ITERATOR
{
private:
CG_CLASS * pFirst;
CG_CLASS * pCurrent;
public:
CG_ITERATOR( CG_CLASS * pStart = NULL )
{
SetList( pStart );
}
void SetList( CG_CLASS * pStart )
{
pFirst = pStart;
pCurrent = pStart;
}
STATUS_T Init( void )
{
pCurrent = pFirst;
return STATUS_OK;
}
STATUS_T GetNext( void ** ppReturn )
{
if( pCurrent)
{
(*ppReturn) = pCurrent;
pCurrent = pCurrent->GetSibling();
return STATUS_OK;
}
// null out the return if the list was empty
if ( !pFirst )
(*ppReturn) = NULL;
return I_ERR_NO_PEER;
}
void * PeekThis()
{
if( pCurrent )
{
return pCurrent;
}
else
return (void *)0;
}
short GetCount( void )
{
CG_CLASS * pTmp = pFirst;
short count = 0;
while ( pTmp )
{
count++;
pTmp = pTmp->GetSibling();
}
return count;
}
STATUS_T Discard()
{
SetList( NULL );
return STATUS_OK;
}
};
// tuck this away here, so that it goes blazingly fast
inline
short
CG_CLASS::GetMembers(
CG_ITERATOR& I )
{
I.SetList( GetChild() );
return I.GetCount();
}
#endif // __CGCLS_HXX__