Windows NT 4.0 source code leak
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/*==========================================================================;
*
* Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
*
* File: d3dhal.h
* Content: Direct3D HAL include file
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 03/11/95 stevela Initial revision.
* servank
* 04/11/95 stevela Context added to call blocks.
* Materials added. Required as lighting references
* handles.
* SetViewportData HAL function added.
* 10/11/95 stevela Pack structures for driver -p4 option...
* 11/11/95 stevela Remove definition of D3DHALCreateDriver.
* Add lpDDSZ to D3DHAL_CONTEXTCREATEDATA.
* Definition of lpLocalVertexBuffer changed to
* LPD3DTLVERTEX.
* 07/12/95 stevela Added texture swapping.
* 18/12/95 stevela Added GetState and GetMatrix.
* 17/02/95 stevela Use execute buffers for tl and h vertex buffers
* 23/02/95 dougrab Change all handles to DWORD
* 02/03/96 colinmc Minor build fix
* 17/04/96 stevela Use ddraw.h externally and ddrawp.h internally
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef _D3DHAL_H_
#define _D3DHAL_H_
//@@BEGIN_MSINTERNAL
#include "ddrawp.h"
#include "ddrawi.h"
#if 0
//@@END_MSINTERNAL
#include "ddraw.h"
//@@BEGIN_MSINTERNAL
#endif
//@@END_MSINTERNAL
#include "d3dtypes.h"
#include "d3dcaps.h"
#include "d3di.h"
#include "ddrawint.h"
/*
* If the HAL driver does not implement clipping, it must reserve at least
* this much space at the end of the LocalVertexBuffer for use by the HEL
* clipping. I.e. the vertex buffer contain dwNumVertices+dwNumClipVertices
* vertices. No extra space is needed by the HEL clipping in the
* LocalHVertexBuffer.
*/
#define D3DHAL_NUMCLIPVERTICES 20
/*
* If no dwNumVertices is given, this is what will be used.
*/
#define D3DHAL_DEFAULT_TL_NUM ((32 * 1024) / sizeof (D3DTLVERTEX))
#define D3DHAL_DEFAULT_H_NUM ((32 * 1024) / sizeof (D3DHVERTEX))
/* --------------------------------------------------------------
* Instantiated by the HAL driver on driver connection.
*/
typedef struct _D3DHAL_GLOBALDRIVERDATA {
DWORD dwSize; // Size of this structure
D3DDEVICEDESC hwCaps; // Capabilities of the hardware
DWORD dwNumVertices; // see following comment
DWORD dwNumClipVertices; // see following comment
DWORD dwNumTextureFormats; // Number of texture formats
LPDDSURFACEDESC lpTextureFormats; // Pointer to texture formats
} D3DHAL_GLOBALDRIVERDATA;
typedef D3DHAL_GLOBALDRIVERDATA *LPD3DHAL_GLOBALDRIVERDATA;
/*
* Regarding dwNumVertices, specify 0 if you are relying on the HEL to do
* everything and you do not need the resultant TLVertex buffer to reside
* in device memory.
* The HAL driver will be asked to allocate dwNumVertices + dwNumClipVertices
* in the case described above.
*/
/* --------------------------------------------------------------
* Argument to the HAL functions.
*/
typedef struct _D3DHAL_CONTEXTCREATEDATA {
LPDDRAWI_DIRECTDRAW_GBL lpDDGbl; // in: Driver struct
LPDIRECTDRAWSURFACE lpDDS; // in: Surface to be used as target
LPDIRECTDRAWSURFACE lpDDSZ; // in: Surface to be used as Z
DWORD dwPID; // in: Current process id
DWORD dwhContext; // out: Context handle
HRESULT ddrval; // out: Return value
} D3DHAL_CONTEXTCREATEDATA;
typedef D3DHAL_CONTEXTCREATEDATA *LPD3DHAL_CONTEXTCREATEDATA;
typedef struct _D3DHAL_CONTEXTDESTROYDATA {
DWORD dwhContext; // in: Context handle
HRESULT ddrval; // out: Return value
} D3DHAL_CONTEXTDESTROYDATA;
typedef D3DHAL_CONTEXTDESTROYDATA *LPD3DHAL_CONTEXTDESTROYDATA;
typedef struct _D3DHAL_CONTEXTDESTROYALLDATA {
DWORD dwPID; // in: Process id to destroy contexts for
HRESULT ddrval; // out: Return value
} D3DHAL_CONTEXTDESTROYALLDATA;
typedef D3DHAL_CONTEXTDESTROYALLDATA *LPD3DHAL_CONTEXTDESTROYALLDATA;
typedef struct _D3DHAL_SCENECAPTUREDATA {
DWORD dwhContext; // in: Context handle
DWORD dwFlag; // in: Indicates beginning or end
HRESULT ddrval; // out: Return value
} D3DHAL_SCENECAPTUREDATA;
typedef D3DHAL_SCENECAPTUREDATA *LPD3DHAL_SCENECAPTUREDATA;
typedef struct _D3DHAL_EXECUTEDATA {
DWORD dwhContext; // in: Context handle
DWORD dwOffset; // in/out: Where to start/error occured
DWORD dwFlags; // in: Flags for this execute
DWORD dwStatus; // in/out: Condition branch status
D3DI_EXECUTEDATA deExData; // in: Execute data describing buffer
LPDIRECTDRAWSURFACE lpExeBuf; // in: Execute buffer containing data
LPDIRECTDRAWSURFACE lpTLBuf; // in: Execute buffer containing TLVertex data
// Only provided if HEL performing transform
D3DINSTRUCTION diInstruction; // in: Optional one off instruction
HRESULT ddrval; // out: Return value
} D3DHAL_EXECUTEDATA;
typedef D3DHAL_EXECUTEDATA *LPD3DHAL_EXECUTEDATA;
typedef struct _D3DHAL_EXECUTECLIPPEDDATA {
DWORD dwhContext; // in: Context handle
DWORD dwOffset; // in/out: Where to start/error occured
DWORD dwFlags; // in: Flags for this execute
DWORD dwStatus; // in/out: Condition branch status
D3DI_EXECUTEDATA deExData; // in: Execute data describing buffer
LPDIRECTDRAWSURFACE lpExeBuf; // in: Execute buffer containing data
LPDIRECTDRAWSURFACE lpTLBuf; // in: Execute buffer containing TLVertex data
// Only provided if HEL performing transform
LPDIRECTDRAWSURFACE lpHBuf; // in: Execute buffer containing HVertex data
// Only provided if HEL performing transform
D3DINSTRUCTION diInstruction; // in: Optional one off instruction
HRESULT ddrval; // out: Return value
} D3DHAL_EXECUTECLIPPEDDATA;
typedef D3DHAL_EXECUTECLIPPEDDATA *LPD3DHAL_EXECUTECLIPPEDDATA;
typedef struct _D3DHAL_RENDERSTATEDATA {
DWORD dwhContext; // in: Context handle
DWORD dwOffset; // in: Where to find states in buffer
DWORD dwCount; // in: How many states to process
LPDIRECTDRAWSURFACE lpExeBuf; // in: Execute buffer containing data
HRESULT ddrval; // out: Return value
} D3DHAL_RENDERSTATEDATA;
typedef D3DHAL_RENDERSTATEDATA *LPD3DHAL_RENDERSTATEDATA;
typedef struct _D3DHAL_RENDERPRIMITIVEDATA {
DWORD dwhContext; // in: Context handle
DWORD dwOffset; // in: Where to find primitive data in buffer
DWORD dwStatus; // in/out: Condition branch status
LPDIRECTDRAWSURFACE lpExeBuf; // in: Execute buffer containing data
DWORD dwTLOffset; // in: Byte offset in lpTLBuf for start of vertex data
LPDIRECTDRAWSURFACE lpTLBuf; // in: Execute buffer containing TLVertex data
D3DINSTRUCTION diInstruction; // in: Primitive instruction
HRESULT ddrval; // out: Return value
} D3DHAL_RENDERPRIMITIVEDATA;
typedef D3DHAL_RENDERPRIMITIVEDATA *LPD3DHAL_RENDERPRIMITIVEDATA;
typedef struct _D3DHAL_TEXTURECREATEDATA {
DWORD dwhContext; // in: Context handle
LPDIRECTDRAWSURFACE lpDDS; // in: Pointer to surface object
DWORD dwHandle; // out: Handle to texture
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTURECREATEDATA;
typedef D3DHAL_TEXTURECREATEDATA *LPD3DHAL_TEXTURECREATEDATA;
typedef struct _D3DHAL_TEXTUREDESTROYDATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to texture
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTUREDESTROYDATA;
typedef D3DHAL_TEXTUREDESTROYDATA *LPD3DHAL_TEXTUREDESTROYDATA;
typedef struct _D3DHAL_TEXTURESWAPDATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle1; // in: Handle to texture 1
DWORD dwHandle2; // in: Handle to texture 2
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTURESWAPDATA;
typedef D3DHAL_TEXTURESWAPDATA *LPD3DHAL_TEXTURESWAPDATA;
typedef struct _D3DHAL_TEXTUREGETSURFDATA {
DWORD dwhContext; // in: Context handle
DWORD lpDDS; // out: Pointer to surface object
DWORD dwHandle; // in: Handle to texture
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTUREGETSURFDATA;
typedef D3DHAL_TEXTUREGETSURFDATA *LPD3DHAL_TEXTUREGETSURFDATA;
typedef struct _D3DHAL_MATRIXCREATEDATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // out: Handle to matrix
HRESULT ddrval; // out: Return value
} D3DHAL_MATRIXCREATEDATA;
typedef D3DHAL_MATRIXCREATEDATA *LPD3DHAL_MATRIXCREATEDATA;
typedef struct _D3DHAL_MATRIXDESTROYDATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to matrix
HRESULT ddrval; // out: Return value
} D3DHAL_MATRIXDESTROYDATA;
typedef D3DHAL_MATRIXDESTROYDATA *LPD3DHAL_MATRIXDESTROYDATA;
typedef struct _D3DHAL_MATRIXSETDATADATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to matrix
D3DMATRIX dmMatrix; // in: Matrix data
HRESULT ddrval; // out: Return value
} D3DHAL_MATRIXSETDATADATA;
typedef D3DHAL_MATRIXSETDATADATA *LPD3DHAL_MATRIXSETDATADATA;
typedef struct _D3DHAL_MATRIXGETDATADATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to matrix
D3DMATRIX dmMatrix; // out: Matrix data
HRESULT ddrval; // out: Return value
} D3DHAL_MATRIXGETDATADATA;
typedef D3DHAL_MATRIXGETDATADATA *LPD3DHAL_MATRIXGETDATADATA;
typedef struct _D3DHAL_SETVIEWPORTDATADATA {
DWORD dwhContext; // in: Context handle
DWORD dwViewportID; // in: ID of viewport
D3DVIEWPORT dvViewData; // in: Viewport data
HRESULT ddrval; // out: Return value
} D3DHAL_SETVIEWPORTDATADATA;
typedef D3DHAL_SETVIEWPORTDATADATA *LPD3DHAL_SETVIEWPORTDATADATA;
typedef struct _D3DHAL_LIGHTSETDATA {
DWORD dwhContext; // in: Context handle
DWORD dwLight; // in: Which light to set
D3DI_LIGHT dlLight; // in: Light data
HRESULT ddrval; // out: Return value
} D3DHAL_LIGHTSETDATA;
typedef D3DHAL_LIGHTSETDATA *LPD3DHAL_LIGHTSETDATA;
typedef struct _D3DHAL_MATERIALCREATEDATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // out: Handle to material
D3DMATERIAL dmMaterial; // in: Material data
HRESULT ddrval; // out: Return value
} D3DHAL_MATERIALCREATEDATA;
typedef D3DHAL_MATERIALCREATEDATA *LPD3DHAL_MATERIALCREATEDATA;
typedef struct _D3DHAL_MATERIALDESTROYDATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to material
HRESULT ddrval; // out: Return value
} D3DHAL_MATERIALDESTROYDATA;
typedef D3DHAL_MATERIALDESTROYDATA *LPD3DHAL_MATERIALDESTROYDATA;
typedef struct _D3DHAL_MATERIALSETDATADATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to material
D3DMATERIAL dmMaterial; // in: Material data
HRESULT ddrval; // out: Return value
} D3DHAL_MATERIALSETDATADATA;
typedef D3DHAL_MATERIALSETDATADATA *LPD3DHAL_MATERIALSETDATADATA;
typedef struct _D3DHAL_MATERIALGETDATADATA {
DWORD dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to material
D3DMATERIAL dmMaterial; // out: Material data
HRESULT ddrval; // out: Return value
} D3DHAL_MATERIALGETDATADATA;
typedef D3DHAL_MATERIALGETDATADATA *LPD3DHAL_MATERIALGETDATADATA;
typedef struct _D3DHAL_GETSTATEDATA {
DWORD dwhContext; // in: Context handle
DWORD dwWhich; // in: Transform, lighting or render?
D3DSTATE ddState; // in/out: State.
HRESULT ddrval; // out: Return value
} D3DHAL_GETSTATEDATA;
typedef D3DHAL_GETSTATEDATA *LPD3DHAL_GETSTATEDATA;
/* --------------------------------------------------------------
* Flags for the data parameters.
*/
/*
* SceneCapture()
* This is used as an indication to the driver that a scene is about to
* start or end, and that it should capture data if required.
*/
#define D3DHAL_SCENE_CAPTURE_START 0x00000000L
#define D3DHAL_SCENE_CAPTURE_END 0x00000001L
/*
* Execute()
*/
/*
* Use the instruction stream starting at dwOffset.
*/
#define D3DHAL_EXECUTE_NORMAL 0x00000000L
/*
* Use the optional instruction override (diInstruction) and return
* after completion. dwOffset is the offset to the first primitive.
*/
#define D3DHAL_EXECUTE_OVERRIDE 0x00000001L
/*
* GetState()
* The driver will get passed a flag in dwWhich specifying which module
* the state must come from. The driver then fills in ulArg[1] with the
* appropriate value depending on the state type given in ddState.
*/
/*
* The following are used to get the state of a particular stage of the
* pipeline.
*/
#define D3DHALSTATE_GET_TRANSFORM 0x00000001L
#define D3DHALSTATE_GET_LIGHT 0x00000002L
#define D3DHALSTATE_GET_RENDER 0x00000004L
/* --------------------------------------------------------------
* Return values from HAL functions.
*/
/*
* The context passed in was bad.
*/
#define D3DHAL_CONTEXT_BAD 0x000000200L
/*
* No more contexts left.
*/
#define D3DHAL_OUTOFCONTEXTS 0x000000201L
/*
* Execute() and ExecuteClipped()
*/
/*
* Executed to completion via early out.
* (e.g. totally clipped)
*/
#define D3DHAL_EXECUTE_ABORT 0x00000210L
/*
* An unhandled instruction code was found (e.g. D3DOP_TRANSFORM).
* The dwOffset parameter must be set to the offset of the unhandled
* instruction.
*
* Only valid from Execute()
*/
#define D3DHAL_EXECUTE_UNHANDLED 0x00000211L
/* --------------------------------------------------------------
* Direct3D HAL Table.
* Instantiated by the HAL driver on connection.
*
* Calls take the form of:
* retcode = HalCall(HalCallData* lpData);
*/
typedef DWORD (__stdcall *LPD3DHAL_CONTEXTCREATECB) (LPD3DHAL_CONTEXTCREATEDATA);
typedef DWORD (__stdcall *LPD3DHAL_CONTEXTDESTROYCB) (LPD3DHAL_CONTEXTDESTROYDATA);
typedef DWORD (__stdcall *LPD3DHAL_CONTEXTDESTROYALLCB) (LPD3DHAL_CONTEXTDESTROYALLDATA);
typedef DWORD (__stdcall *LPD3DHAL_SCENECAPTURECB) (LPD3DHAL_SCENECAPTUREDATA);
typedef DWORD (__stdcall *LPD3DHAL_EXECUTECB) (LPD3DHAL_EXECUTEDATA);
typedef DWORD (__stdcall *LPD3DHAL_EXECUTECLIPPEDCB) (LPD3DHAL_EXECUTECLIPPEDDATA);
typedef DWORD (__stdcall *LPD3DHAL_RENDERSTATECB) (LPD3DHAL_RENDERSTATEDATA);
typedef DWORD (__stdcall *LPD3DHAL_RENDERPRIMITIVECB) (LPD3DHAL_RENDERPRIMITIVEDATA);
typedef DWORD (__stdcall *LPD3DHAL_EXECUTECLIPPEDCB) (LPD3DHAL_EXECUTECLIPPEDDATA);
typedef DWORD (__stdcall *LPD3DHAL_TEXTURECREATECB) (LPD3DHAL_TEXTURECREATEDATA);
typedef DWORD (__stdcall *LPD3DHAL_TEXTUREDESTROYCB) (LPD3DHAL_TEXTUREDESTROYDATA);
typedef DWORD (__stdcall *LPD3DHAL_TEXTURESWAPCB) (LPD3DHAL_TEXTURESWAPDATA);
typedef DWORD (__stdcall *LPD3DHAL_TEXTUREGETSURFCB) (LPD3DHAL_TEXTUREGETSURFDATA);
typedef DWORD (__stdcall *LPD3DHAL_MATRIXCREATECB) (LPD3DHAL_MATRIXCREATEDATA);
typedef DWORD (__stdcall *LPD3DHAL_MATRIXDESTROYCB) (LPD3DHAL_MATRIXDESTROYDATA);
typedef DWORD (__stdcall *LPD3DHAL_MATRIXSETDATACB) (LPD3DHAL_MATRIXSETDATADATA);
typedef DWORD (__stdcall *LPD3DHAL_MATRIXGETDATACB) (LPD3DHAL_MATRIXGETDATADATA);
typedef DWORD (__stdcall *LPD3DHAL_SETVIEWPORTDATACB) (LPD3DHAL_SETVIEWPORTDATADATA);
typedef DWORD (__stdcall *LPD3DHAL_LIGHTSETCB) (LPD3DHAL_LIGHTSETDATA);
typedef DWORD (__stdcall *LPD3DHAL_MATERIALCREATECB) (LPD3DHAL_MATERIALCREATEDATA);
typedef DWORD (__stdcall *LPD3DHAL_MATERIALDESTROYCB) (LPD3DHAL_MATERIALDESTROYDATA);
typedef DWORD (__stdcall *LPD3DHAL_MATERIALSETDATACB) (LPD3DHAL_MATERIALSETDATADATA);
typedef DWORD (__stdcall *LPD3DHAL_MATERIALGETDATACB) (LPD3DHAL_MATERIALGETDATADATA);
typedef DWORD (__stdcall *LPD3DHAL_GETSTATECB) (LPD3DHAL_GETSTATEDATA);
typedef struct _D3DHAL_CALLBACKS {
DWORD dwSize;
// Device context
LPD3DHAL_CONTEXTCREATECB ContextCreate;
LPD3DHAL_CONTEXTDESTROYCB ContextDestroy;
LPD3DHAL_CONTEXTDESTROYALLCB ContextDestroyAll;
// Scene Capture
LPD3DHAL_SCENECAPTURECB SceneCapture;
// Execution
LPD3DHAL_EXECUTECB Execute;
LPD3DHAL_EXECUTECLIPPEDCB ExecuteClipped;
LPD3DHAL_RENDERSTATECB RenderState;
LPD3DHAL_RENDERPRIMITIVECB RenderPrimitive;
DWORD dwReserved; // Must be zero
// Textures
LPD3DHAL_TEXTURECREATECB TextureCreate;
LPD3DHAL_TEXTUREDESTROYCB TextureDestroy;
LPD3DHAL_TEXTURESWAPCB TextureSwap;
LPD3DHAL_TEXTUREGETSURFCB TextureGetSurf;
// Transform
LPD3DHAL_MATRIXCREATECB MatrixCreate;
LPD3DHAL_MATRIXDESTROYCB MatrixDestroy;
LPD3DHAL_MATRIXSETDATACB MatrixSetData;
LPD3DHAL_MATRIXGETDATACB MatrixGetData;
LPD3DHAL_SETVIEWPORTDATACB SetViewportData;
// Lighting
LPD3DHAL_LIGHTSETCB LightSet;
LPD3DHAL_MATERIALCREATECB MaterialCreate;
LPD3DHAL_MATERIALDESTROYCB MaterialDestroy;
LPD3DHAL_MATERIALSETDATACB MaterialSetData;
LPD3DHAL_MATERIALGETDATACB MaterialGetData;
// Pipeline state
LPD3DHAL_GETSTATECB GetState;
DWORD dwReserved0; // Must be zero
DWORD dwReserved1; // Must be zero
DWORD dwReserved2; // Must be zero
DWORD dwReserved3; // Must be zero
DWORD dwReserved4; // Must be zero
DWORD dwReserved5; // Must be zero
DWORD dwReserved6; // Must be zero
DWORD dwReserved7; // Must be zero
DWORD dwReserved8; // Must be zero
DWORD dwReserved9; // Must be zero
} D3DHAL_CALLBACKS;
typedef D3DHAL_CALLBACKS *LPD3DHAL_CALLBACKS;
#define D3DHAL_SIZE_V1 sizeof( D3DHAL_CALLBACKS )
#endif /* _D3DHAL_H */