Windows NT 4.0 source code leak
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#ifndef __render_h_
#define __render_h_
/*
** Copyright 1994, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
**
** Author: Eric Veach, July 1994.
*/
#include "mesh.h"
/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
* fans, strips, and separate triangles. A substantial effort is made
* to use as few rendering primitives as possible (ie. to make the fans
* and strips as large as possible).
*
* The rendering output is provided as callbacks (see the api).
*/
void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh );
void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
GLboolean __gl_renderCache( GLUtesselator *tess );
#endif