Windows NT 4.0 source code leak
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178 lines
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/*
** Copyright 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include <windows.h>
#include <GL/gl.h>
#include "shell.h"
void CallPassThrough(void)
{
Output("glPassThrough\n");
glPassThrough(0.0);
Output("\n");
}
void CallPixelMap(void)
{
long i;
Output("glPixelMapus, ");
Output("glPixelMapui, ");
Output("glPixelMapf\n");
for (i = 0; enum_PixelMap[i].value != -1; i++) {
Output("\t%s\n", enum_PixelMap[i].name);
{
GLushort buf[1];
buf[0] = 0;
glPixelMapusv(enum_PixelMap[i].value, 1, buf);
}
{
GLuint buf[1];
buf[0] = 0;
glPixelMapuiv(enum_PixelMap[i].value, 1, buf);
}
{
GLfloat buf[1];
buf[0] = 0.0;
glPixelMapfv(enum_PixelMap[i].value, 1, buf);
}
ProbeEnum();
}
Output("\n");
}
void CallPixelStore(void)
{
long i;
Output("glPixelStorei, ");
Output("glPixelStoref\n");
for (i = 0; enum_PixelStore[i].value != -1; i++) {
Output("\t%s\n", enum_PixelStore[i].name);
glPixelStorei(enum_PixelStore[i].value, 1);
glPixelStoref(enum_PixelStore[i].value, 1.0);
ProbeEnum();
}
Output("\n");
}
void CallPixelTransfer(void)
{
long i;
Output("glPixelTransferi, ");
Output("glPixelTransferf\n");
for (i = 0; enum_PixelTransfer[i].value != -1; i++) {
Output("\t%s\n", enum_PixelTransfer[i].name);
glPixelTransferi(enum_PixelTransfer[i].value, 1);
glPixelTransferf(enum_PixelTransfer[i].value, 1.0);
ProbeEnum();
}
Output("\n");
}
void CallPixelZoom(void)
{
Output("glPixelZoom\n");
glPixelZoom(1.0, 1.0);
Output("\n");
}
void CallPointSize(void)
{
Output("glPointSize\n");
glPointSize(1.0);
Output("\n");
}
void CallPolygonMode(void)
{
long i, j;
Output("glPolygonMode\n");
for (i = 0; enum_MaterialFace[i].value != -1; i++) {
for (j = 0; enum_PolygonMode[j].value != -1; j++) {
Output("\t%s, %s\n", enum_MaterialFace[i].name, enum_PolygonMode[j].name);
glPolygonMode(enum_MaterialFace[i].value, enum_PolygonMode[j].value);
ProbeEnum();
}
}
Output("\n");
}
void CallPolygonStipple(void)
{
GLubyte buf[128];
ZeroBuf(GL_UNSIGNED_BYTE, 128, (void *)buf);
Output("glPolygonStipple\n");
glPolygonStipple(buf);
Output("\n");
}
void CallPopMatrix(void)
{
Output("glPopMatrix\n");
glPopMatrix();
Output("\n");
}
void CallPopName(void)
{
Output("glPopName\n");
glPopName();
Output("\n");
}
void CallPushPopAttrib(void)
{
long i;
Output("glPushAttrib, ");
Output("glPopAttrib\n");
for (i = 0; enum_AttribMask[i].value != -1; i++) {
Output("\t%s\n", enum_AttribMask[i].name);
glPushAttrib(enum_AttribMask[i].value);
glPopAttrib();
ProbeEnum();
}
Output("\n");
}
void CallPushMatrix(void)
{
Output("glPushMatrix\n");
glPushMatrix();
Output("\n");
}
void CallPushName(void)
{
Output("glPushName\n");
glPushName(1);
Output("\n");
}