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82 lines
1.7 KiB
82 lines
1.7 KiB
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#include "solid.h"
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idmSol MENU
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BEGIN
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POPUP "&Game"
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BEGIN
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MENUITEM "&Deal", idsInitiate
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MENUITEM SEPARATOR
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MENUITEM "&Undo", idsUndo
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MENUITEM "De&ck...", idsBacks
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MENUITEM "&Options...", idsOptions
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MENUITEM SEPARATOR
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MENUITEM "E&xit", idsExit
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END
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KLUDGE#if DBG
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/* INTERNATIONAL: DEBUG stuff, do not localize */
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POPUP " "
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BEGIN
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MENUITEM "Set &Game Number", idsGameNo
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MENUITEM "&Print icrdMacs", idsCardMacs
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MENUITEM "&Force Win", idsForceWin
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MENUITEM "&Assert Failure", idsAssertFail
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MENUITEM "&Marquee Test", idsMarquee
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MENUITEM "&Configure for screen shots", idsScreenShots
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END
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KLUDGE#endif
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POPUP "&Help"
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BEGIN
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MENUITEM "&Contents", idsHelpIndex
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MENUITEM "&Search for Help on...", idsHelpSearch
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MENUITEM "&How to Use Help", idsHelpUsing
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MENUITEM SEPARATOR
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MENUITEM "&About Solitaire...", idsAbout
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END
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END
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/* Babakj: Added for force win accelerator */
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HiddenAccel ACCELERATORS {
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/* VK_NUMPAD2, idsForceWin, VIRTKEY, NOINVERT, CONTROL ...Wroks but only with NUMPAD */
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0x32, idsForceWin, VIRTKEY, NOINVERT, ALT, SHIFT
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}
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STRINGTABLE
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BEGIN
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/* INTERNATIONAL: localize the strings in sol.txt */
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/* sol.s is created from sol.txt */
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#include "sol.s"
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END
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#define clsBtn BS_OWNERDRAW|WS_CHILD
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rcinclude solid.h
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rcinclude sol.dlg
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/*--------------------------------------------------------------
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| INTERNATIONAL: Do not localize stuff below this banner
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----------------------------------------------------------------*/
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#ifdef DEBUG
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/* DEBUG stuff, do not localize */
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rcinclude gameno.dlg
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rcinclude assert.h
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rcinclude assert.dlg
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#endif
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Sol ICON sol.ic3
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#define DLL
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#ifndef DLL
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#include "cards.rch"
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#endif
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