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114 lines
6.1 KiB
114 lines
6.1 KiB
typedef struct sFixup
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{
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HANDLE hData;
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LPINT pInt;
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} FIXUP, VWPTR *PFIXUP;
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/* Supported Stock Objects */
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#define VUSYSTEM_FONT SYSTEM_FONT
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#define VUNULL_PEN NULL_PEN
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#define VUBLACK_PEN BLACK_PEN
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#define VUWHITE_BRUSH WHITE_BRUSH
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/* Supported Region Combinations */
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#define VURGN_AND RGN_AND
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/* Supported Map Modes */
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#define VUMM_TEXT MM_TEXT
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#define VUMM_ANISOTROPIC MM_ANISOTROPIC
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#ifdef WIN32
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#define VUDrawLine(hDC,p) {MoveToEx(hDC,*p,*(p+1),NULL);LineTo(hDC,*(p+2),*(p+3));}
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#define VUSetWindowExt(hDC,x,y) SetWindowExtEx(hDC,x,y,NULL)
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#define VUSetViewportExt(hDC,x,y) SetViewportExtEx(hDC,x,y,NULL)
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#define VUSetWindowOrg(hDC,x,y) SetWindowOrgEx(hDC,x,y,NULL)
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#define VUSetViewportOrg(hDC,x,y) SetViewportOrgEx(hDC,x,y,NULL)
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#define VULPtoDP(hDC,Pt,n) Win32LPtoDP(hDC,Pt,n)
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#define VUDPtoLP(hDC,Pt,n) Win32DPtoLP(hDC,Pt,n)
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#define VURectInRgn(hRgn,pRect) Win32RectInRegion(hRgn,pRect)
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#define VUPolyline(hDC,lpPoint,nPoints) Win32Polyline(hDC,lpPoint,nPoints)
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#define VUPolygon(hDC,lpPoint,nPoints) Win32Polygon(hDC,lpPoint,nPoints)
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#define VUPolyPolygon(hDC,lpPoints,lpPolyCounts,nCount) Win32PolyPolygon(hDC,lpPoints,lpPolyCounts,nCount)
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#define VUCreatePolygonRgn(lpPoints,nCount,nPolyFillMode) Win32CreatePolygonRgn(lpPoints,nCount,nPolyFillMode)
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#define VUCreatePolyPolygonRgn(lpPoints,lpCounts,nCount,nPolyFillMode) Win32CreatePolyPolygonRgn(lpPoints,lpCounts,nCount,nPolyFillMode)
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#define VUGetCursorPos(lPt) Win32GetCursorPos(lPt)
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#define VUScreenToClient(lpDisplay,lPt) Win32ScreenToClient(lpDisplay->Gen.hWnd,lPt)
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#define VUDrawText(hDC,lpStr,nCount,lpRect,wFormat) Win32DrawText(hDC,lpStr,nCount,lpRect,wFormat)
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#define VUGetTextWidth(hdc,lpText,Size) Win32GetTextWidth(hdc,lpText,Size)
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#else
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#define VUSetWindowExt(hDC,x,y) SetWindowExt(hDC,x,y)
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#define VUSetViewportExt(hDC,x,y) SetViewportExt(hDC,x,y)
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#define VUDrawLine(hDC,p) {MoveTo(hDC,*p,*(p+1));LineTo(hDC,*(p+2),*(p+3));}
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#define VUSetWindowOrg(hDC,x,y) SetWindowOrg(hDC,x,y)
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#define VUSetViewportOrg(hDC,x,y) SetViewportOrg(hDC,x,y)
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#define VULPtoDP(hDC,Pt,n) LPtoDP(hDC,(LPPOINT)Pt,n)
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#define VUDPtoLP(hDC,Pt,n) DPtoLP(hDC,(LPPOINT)Pt,n)
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#define VURectInRgn(hRgn,pRect) RectInRegion(hRgn,(LPRECT)pRect)
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#define VUPolyline(hDC,lpPoint,nPoints) Polyline(hDC,(LPPOINT)lpPoint,nPoints)
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#define VUPolygon(hDC,lpPoint,nPoints) Polygon(hDC,(LPPOINT)lpPoint,nPoints)
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#define VUPolyPolygon(hDC,lpPoints,lpPolyCounts,nCount) PolyPolygon(hDC,(LPPOINT)lpPoints,lpPolyCounts,nCount)
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#define VUCreatePolygonRgn(lpPoints,nCount,nPolyFillMode) CreatePolygonRgn((LPPOINT)lpPoints,nCount,nPolyFillMode)
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#define VUCreatePolyPolygonRgn(lpPoints,lpCounts,nCount,nPolyFillMode) CreatePolyPolygonRgn((LPPOINT)lpPoints,lpCounts,nCount,nPolyFillMode)
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#define VUGetCursorPos(lPt) GetCursorPos((LPPOINT)lPt)
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#define VUScreenToClient(lpDisplay,lPt) ScreenToClient(lpDisplay->Gen.hWnd,(LPPOINT)lPt)
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#define VUDrawText(hDC,lpStr,nCount,lpRect,wFormat) DrawText(hDC,lpStr,nCount,(LPRECT)lpRect,wFormat)
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#define VUGetTextWidth(hdc,lpText,Size) (0x0000ffff&(GetTextExtent(hdc,lpText,Size)))
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#endif
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#define VUCreateRectRgn(x1,y1,x2,y2) CreateRectRgn(x1,y1,x2,y2)
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#define VUGetUpdateRgn(lpDisplay) (lpDisplay->Gen.hUpdateRgn)
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#define VUGetClipRgn(hDC) (NULL)
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#define VUIntersectRgn(hDst,hSrc1,hSrc2) CombineRgn(hDst,hSrc1,hSrc2,RGN_AND)
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#define VUSetROP2(hDC,mode) SetROP2(hDC,mode)
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#define VUSetBkMode(hDC,mode) SetBkMode(hDC,mode)
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#define VUSetPolyFillMode(hDC,mode) SetPolyFillMode(hDC,mode)
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#define VUDeleteRgn(hRgn) DeleteObject(hRgn)
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#define VUSelectStockObject(hDC,nObject) SelectObject(hDC,GetStockObject(nObject))
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#define VUSelectObject(hDC,hObject) SelectObject(hDC,hObject)
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#define VUDeleteObject(lpDisplay,hObject) DeleteObject(hObject)
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#define VUArc(hDC,p) Arc(hDC,*p,*(p+1),*(p+2),*(p+3),*(p+4),*(p+5),*(p+6),*(p+7))
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#define VUChord(hDC,p) Chord(hDC,*p,*(p+1),*(p+2),*(p+3),*(p+4),*(p+5),*(p+6),*(p+7))
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#define VUEllipse(hDC,p) Ellipse(hDC,*p,*(p+1),*(p+2),*(p+3))
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#define VUFloodFill(hDC,x,y,color) FloodFill(hDC,x,y,color)
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#define VUPie(hDC,p) Pie(hDC,*p,*(p+1),*(p+2),*(p+3),*(p+4),*(p+5),*(p+6),*(p+7))
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#define VURectangle(hDC,p) Rectangle(hDC,*p,*(p+1),*(p+2),*(p+3))
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#define VURoundRect(hDC,p) RoundRect(hDC,*p,*(p+1),*(p+2),*(p+3),*(p+4),*(p+5))
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#define VUSetPixel(hDC,x,y,color) SetPixel(hDC,x,y,color)
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#define VUSetTextAlign(hDC,mode) SetTextAlign(hDC,mode)
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#define VUTextOut(hDC,x,y,lpString,nCount) TextOut(hDC,x,y,lpString,nCount)
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#define VUSetTextCharacterExtra(hDC,nCharExtra) SetTextCharacterExtra(hDC,nCharExtra)
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#define VUSetTextColor(hDC,color) SetTextColor(hDC,color)
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#define VUSetBkColor(hDC,color) SetBkColor(hDC,color)
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#define VUSelectClipRgn(hDC,hRgn) SelectClipRgn(hDC,hRgn)
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#define VUSetCapture(lpDisplay) SetCapture(lpDisplay->Gen.hWnd)
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#define VUReleaseCapture() ReleaseCapture()
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#define VUGetDC(lpDisplay) (lpDisplay->Gen.hDC)
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#define VUReleaseDC(lpDisplay,hDC)
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#define VUGetScreenDC(lpDisplay) GetDC(lpDisplay->Gen.hWnd)
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#define VUReleaseScreenDC(lpDisplay,hDC) ReleaseDC(lpDisplay->Gen.hWnd,hDC)
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#define VUGetHorzRes(hDC) GetDeviceCaps(hDC,HORZRES)
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#define VUGetVertRes(hDC) GetDeviceCaps(hDC,VERTRES)
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#define VUGetSizePalette(hDC) GetDeviceCaps(hDC,SIZEPALETTE)
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#define VUGetLogPixelsX(hDC) GetDeviceCaps(hDC,LOGPIXELSX)
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#define VUGetLogPixelsY(hDC) GetDeviceCaps(hDC,LOGPIXELSY)
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#define VUSetMapMode(hDC,mode) SetMapMode(hDC,mode)
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#define VUOffsetRgn(hRgn,x,y) OffsetRgn(hRgn,x,y)
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#define VUDeleteDC(hDC) DeleteDC(hDC)
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#define VUSelectPalette(hDC,hPal,bForce) SelectPalette(hDC,hPal,bForce)
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#define VURealizePalette(lpDisplay,hDC) RealizePalette(hDC)
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#define VUCreateCompatibleDC(hDC) CreateCompatibleDC(hDC)
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#define VUCreateCompatibleBitmap(hDC,x,y) CreateCompatibleBitmap(hDC,x,y)
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#define VUSelectBitmap(hDC,hBitmap) SelectObject(hDC,hBitmap)
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#define VUDeletePalette(hPal) DeleteObject(hPal)
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#define VUSaveDC(hDC) SaveDC(hDC)
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#define VURestoreDC(hDC,nSave) RestoreDC(hDC,nSave)
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#define VUGetFontSizeInfo(hdc,lpDisplay) WinGetFontSizeInfo(hdc,lpDisplay)
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