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//=--------------------------------------------------------------------------=
// CtlWrap.Cpp
//=--------------------------------------------------------------------------=
// Copyright 1995 Microsoft Corporation. All Rights Reserved.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//=--------------------------------------------------------------------------=
//
// wrappers for various routines that have slightly different implementations
// for windowed and windowless controls.
//
#include "pch.h"
#include "CtrlObj.H"
// for ASSERT and FAIL
//
SZTHISFILE
//=--------------------------------------------------------------------------=
// COleControl::OcxGetFocus [wrapper]
//=--------------------------------------------------------------------------=
// indicates whether or not we have the focus.
//
// Parameters:
// none
//
// Output:
// TRUE if we have focus, else false
//
// Notes:
//
BOOL COleControl::OcxGetFocus ( void ) { // if we're windowless, the site provides this functionality
//
if (m_pInPlaceSiteWndless) { return (m_pInPlaceSiteWndless->GetFocus() == S_OK); } else {
// we've got a window. just let the APIs do our work
//
if (m_fInPlaceActive) return (GetFocus() == m_hwnd); else return FALSE; }
// dead code
}
//=--------------------------------------------------------------------------=
// COleControl::OcxGetWindowRect [wrapper]
//=--------------------------------------------------------------------------=
// returns the current rectangle for this control, and correctly handles
// windowless vs windowed.
//
// Parameters:
// LPRECT - [out] duh.
//
// Output:
// BOOL - false means unexpected.
//
// Notes:
//
BOOL COleControl::OcxGetWindowRect ( LPRECT prc ) { // if we're windowless, then we have this information already!
//
if (Windowless()) { *prc = m_rcLocation; return TRUE; } else return GetWindowRect(m_hwnd, prc);
// dead code
}
//=--------------------------------------------------------------------------=
// COleControl::OcxDefWindowProc [wrapper]
//=--------------------------------------------------------------------------=
// default window processing
//
// Parameters:
// UINT - [in] duh.
// WPARAM - [in] duh.
// LPARAM - [in] DUH.
//
// Output:
// LRESULT
//
// Notes:
//
LRESULT COleControl::OcxDefWindowProc ( UINT msg, WPARAM wParam, LPARAM lParam ) { LRESULT l;
// if we're windowless, this is a site provided pointer
//
if (m_pInPlaceSiteWndless) m_pInPlaceSiteWndless->OnDefWindowMessage(msg, wParam, lParam, &l); else // we've got a window -- just pass it along
//
l = DefWindowProc(m_hwnd, msg, wParam, lParam);
return l; }
//=--------------------------------------------------------------------------=
// COleControl::OcxGetDC [wrapper]
//=--------------------------------------------------------------------------=
// wraps the functionality of GetDC, and correctly handles windowless controls
//
// Parameters:
// none
//
// Output:
// HDC - null means we couldn't get one
//
// Notes:
// - we don't bother with a bunch of the IOleInPlaceSiteWindowless::GetDc
// parameters, since the windows GetDC doesn't expose these either. users
// wanting that sort of fine tuned control can call said routine
// explicitly
//
HDC COleControl::OcxGetDC ( void ) { HDC hdc = NULL;
// if we're windowless, the site provides this functionality.
//
if (m_pInPlaceSiteWndless) m_pInPlaceSiteWndless->GetDC(NULL, 0, &hdc); else hdc = GetDC(m_hwnd);
return hdc; }
//=--------------------------------------------------------------------------=
// COleControl::OcxReleaseDC [wrapper]
//=--------------------------------------------------------------------------=
// releases a DC returned by OcxGetDC
//
// Parameters:
// HDC - [in] release me
//
// Output:
// none
//
// Notes:
//
void COleControl::OcxReleaseDC ( HDC hdc ) { // if we're windowless, the site does this for us
//
if (m_pInPlaceSiteWndless) m_pInPlaceSiteWndless->ReleaseDC(hdc); else ReleaseDC(m_hwnd, hdc); }
//=--------------------------------------------------------------------------=
// COleControl::OcxSetCapture [wrapper]
//=--------------------------------------------------------------------------=
// provides a means for the control to get or release capture.
//
// Parameters:
// BOOL - [in] true means take, false release
//
// Output:
// BOOL - true means it's yours, false nuh-uh
//
// Notes:
//
BOOL COleControl::OcxSetCapture ( BOOL fGrab ) { HRESULT hr;
// the host does this for us if we're windowless [i'm getting really bored
// of typing that]
//
if (m_pInPlaceSiteWndless) { hr = m_pInPlaceSiteWndless->SetCapture(fGrab); return (hr == S_OK); } else { // people shouldn't call this when they're not in-place active, but
// just in case...
//
if (m_fInPlaceActive) { if (fGrab) SetCapture(m_hwnd); else ReleaseCapture(); return TRUE; } else return FALSE; }
// dead code
}
//=--------------------------------------------------------------------------=
// COleControl::OcxGetCapture [wrapper]
//=--------------------------------------------------------------------------=
// tells you whether or not you have the capture.
//
// Parameters:
// none
//
// Output:
// BOOL - true it's yours, false it's not
//
// Notes:
//
BOOL COleControl::OcxGetCapture ( void ) { // host does this for windowless dudes
//
if (m_pInPlaceSiteWndless) return m_pInPlaceSiteWndless->GetCapture() == S_OK; else { // people shouldn't call this when they're not in-place active, but
// just in case.
//
if (m_fInPlaceActive) return GetCapture() == m_hwnd; else return FALSE; }
// dead code
}
//=--------------------------------------------------------------------------=
// COleControl::OcxInvalidateRect [wrapper]
//=--------------------------------------------------------------------------=
// invalidates the control's rectangle
//
// Parameters:
// LPCRECT - [in] rectangle to invalidate
// BOOL - [in] do we erase background first?
//
// Output:
// BOOL
//
// Notes:
//
BOOL COleControl::OcxInvalidateRect ( LPCRECT prcInvalidate, BOOL fErase ) { // if we're windowless, then we need to get the site to do all this for
// us
if (m_pInPlaceSiteWndless) return m_pInPlaceSiteWndless->InvalidateRect(prcInvalidate, fErase) == S_OK; else { // otherwise do something different depending on whether or not we're
// in place active or not
//
if (m_fInPlaceActive && m_hwnd) return InvalidateRect(m_hwnd, prcInvalidate, fErase); else ViewChanged(); }
return TRUE; }
//=--------------------------------------------------------------------------=
// COleControl::OcxScrollRect [wrapper]
//=--------------------------------------------------------------------------=
// does some window scrolling for the control
//
// Parameters:
// LPCRECT - [in] region to scroll
// LPCRECT - [in] region to clip
// int - [in] dx to scroll
// int - [in] dy to scroll
//
// Output:
// BOOL
//
// Notes:
//
BOOL COleControl::OcxScrollRect ( LPCRECT prcBounds, LPCRECT prcClip, int dx, int dy ) { // if we're windowless, the site provides this functionality, otherwise
// APIs do the job
//
if (m_pInPlaceSiteWndless) return m_pInPlaceSiteWndless->ScrollRect(dx, dy, prcBounds, prcClip) == S_OK; else { if (m_fInPlaceActive) ScrollWindowEx(m_hwnd, dx, dy, prcBounds, prcClip, NULL, NULL, SW_INVALIDATE); else return FALSE; }
return TRUE; }
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