Leaked source code of windows server 2003
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//----------------------------------------------------------------------------- // // File: _locstr.inl // Copyright (C) 1994-1997 Microsoft Corporation // All rights reserved. // // // //-----------------------------------------------------------------------------
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Swaps two elements of the translation array. // //----------------------------------------------------------------------------- inline void CLocTranslationArray::SwapElements( UINT iOne, // First index to swap UINT iTwo) // Second index to swap { CLocTranslation Temp; LTASSERT(iOne <= (UINT)GetSize()); LTASSERT(iTwo <= (UINT)GetSize());
Temp = (*this)[iOne]; (*this)[iOne] = (*this)[iTwo]; (*this)[iTwo] = Temp; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Assignment operator for cracked strings. // //----------------------------------------------------------------------------- inline const CLocCrackedString & CLocCrackedString::operator=( const CLocCrackedString &csSource) { m_pstrBaseString = csSource.m_pstrBaseString; m_pstrExtension = csSource.m_pstrExtension; m_pstrControl = csSource.m_pstrControl; m_cControlLeader = csSource.m_cControlLeader; m_cHotKeyChar = csSource.m_cHotKeyChar; m_uiHotKeyPos = csSource.m_uiHotKeyPos;
return *this; }
//----------------------------------------------------------------------------- // // Implementation for comparing two cracked strings. Language ID and // string type are NOT significant! // //----------------------------------------------------------------------------- inline BOOL CLocCrackedString::Compare( const CLocCrackedString &csOther) const { return ((m_uiHotKeyPos == csOther.m_uiHotKeyPos) && (m_cHotKeyChar == csOther.m_cHotKeyChar) && (m_pstrControl == csOther.m_pstrControl) && (m_cControlLeader == csOther.m_cControlLeader) && (m_pstrExtension == csOther.m_pstrExtension) && (m_pstrBaseString == csOther.m_pstrBaseString)); }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Comparision operator. // //----------------------------------------------------------------------------- inline int CLocCrackedString::operator==( const CLocCrackedString &csOther) const { return Compare(csOther); }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Comparision operator. // //----------------------------------------------------------------------------- inline int CLocCrackedString::operator!=( const CLocCrackedString &csOther) const { return !Compare(csOther); }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Tests to see if the Cracked string has an 'extension'. The extension // is a sequence of characters ("...", ">>", stc) that indicates that this // item leads to another UI element. // //----------------------------------------------------------------------------- inline BOOL // TRUE if the extension is non-null. CLocCrackedString::HasExtension(void) const { return m_pstrExtension.GetStringLength() != 0; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Tests to see if the cracked string has a 'control' sequence. This is // usually text describing a shortcut key that invokes the same action as this // item, for example "Ctrl + F". // //----------------------------------------------------------------------------- inline BOOL // TRUE if the control seq. is non-null CLocCrackedString::HasControl(void) const { return m_pstrControl.GetStringLength() != 0; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Check to see if the cracked string has a hot-key. This come directly out // of the CLocString that was parsed into the Cracked String. // //----------------------------------------------------------------------------- inline BOOL // TRUE if the string has a hot-key. CLocCrackedString::HasHotKey(void) const { return (m_cHotKeyChar != 0); }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Returns the 'base string'. This is the original string stripped of // extension and control sequences, and of the hot-key. // //----------------------------------------------------------------------------- inline const CPascalString & // Base string. CLocCrackedString::GetBaseString(void) const { return m_pstrBaseString; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Returns the extension component of the string. // //----------------------------------------------------------------------------- inline const CPascalString & CLocCrackedString::GetExtension(void) const { return m_pstrExtension; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Returns the constol sequence of the string. // //----------------------------------------------------------------------------- inline const CPascalString & CLocCrackedString::GetControl(void) const { return m_pstrControl; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Returns the hot-key character for the string. // //----------------------------------------------------------------------------- inline WCHAR CLocCrackedString::GetHotKeyChar(void) const { LTASSERT(HasHotKey()); return m_cHotKeyChar; }
inline UINT CLocCrackedString::GetHotKeyPos(void) const { LTASSERT(HasHotKey()); return m_uiHotKeyPos; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Returns the string type for the string. // //----------------------------------------------------------------------------- inline CST::StringType CLocCrackedString::GetStringType(void) const { return m_stStringType; }
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // // Cleans out all the components of the cracked string. // //----------------------------------------------------------------------------- inline void CLocCrackedString::ClearCrackedString(void) { m_pstrBaseString.ClearString(); m_pstrExtension.ClearString(); m_pstrControl.ClearString(); m_cControlLeader = L'\0'; m_cHotKeyChar = L'\0'; m_uiHotKeyPos = 0; m_stStringType = CST::None; }
inline void CLocCrackedString::SetBaseString( const CPascalString &pasBase) { m_pstrBaseString = pasBase; }
inline void CLocCrackedString::SetHotKey( WCHAR cHotKeyChar, UINT uiHotKeyPos) { m_cHotKeyChar = cHotKeyChar; m_uiHotKeyPos = uiHotKeyPos; }
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