Leaked source code of windows server 2003
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48 lines
1.3 KiB

  1. //==============================================================;
  2. //
  3. // This source code is only intended as a supplement to
  4. // existing Microsoft documentation.
  5. //
  6. //
  7. //
  8. //
  9. // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
  10. // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
  11. // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
  12. // PURPOSE.
  13. //
  14. // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
  15. //
  16. //
  17. //
  18. //==============================================================;
  19. #ifndef _LAND_H
  20. #define _LAND_H
  21. #include "DeleBase.h"
  22. class CLandBasedVehicle : public CDelegationBase {
  23. public:
  24. CLandBasedVehicle() { }
  25. virtual ~CLandBasedVehicle() {}
  26. virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Land-based Vehicles"); }
  27. virtual const GUID & getNodeType() { return thisGuid; }
  28. virtual const int GetBitmapIndex() { return INDEX_LANDICON; }
  29. virtual void SetScopeItemValue(LONG scopeitem) { m_hParentHScopeItem = scopeitem; }
  30. virtual HSCOPEITEM GetParentScopeItem() { return m_hParentHScopeItem; }
  31. private:
  32. enum { IDM_NEW_LAND = 2 };
  33. HSCOPEITEM m_hParentHScopeItem;
  34. // {8512760B-6BE7-11d3-9156-00C04F65B3F9}
  35. static const GUID thisGuid;
  36. };
  37. #endif // _LAND_H