Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="AddToGroup" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=AddToGroup - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "AddToGrp.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "AddToGrp.mak" CFG="AddToGroup - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "AddToGroup - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "AddToGroup - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Dev/Raptor/AcctReplExtensions/AddToGroup", RWXCAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe
!IF "$(CFG)" == "AddToGroup - Win32 Unicode Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\..\Common\Include" /I "..\..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\..\Inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib netapi32.lib rpcrt4.lib commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\..\Bin\AddToGroup.pdb" /debug /machine:I386 /out:"..\..\Bin\AddToGroup.dll" /pdbtype:sept /libpath:"..\..\Lib" # SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "AddToGroup - Win32 Unicode Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Unicode Release" # PROP BASE Intermediate_Dir "Unicode Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "USE_STDAFX" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /I "\Dev\Raptor\Common\Include" /I "..\..\Common\Include" /I ".\\" /D "NDEBUG" /D "_ATL_STATIC_REGISTRY" /D "USE_STDAFX" /D "UNICODE" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib netapi32.lib rpcrt4.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\Bin\AddToGroup.dll" # Begin Custom Build - Performing registration OutDir=.\Release TargetPath=\Dev\ADMT\Bin\AddToGroup.dll InputPath=\Dev\ADMT\Bin\AddToGroup.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build
!ENDIF
# Begin Target
# Name "AddToGroup - Win32 Unicode Debug" # Name "AddToGroup - Win32 Unicode Release" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File
SOURCE=.\AddToGrp.cpp # End Source File # Begin Source File
SOURCE=.\AddToGrp.def # End Source File # Begin Source File
SOURCE=.\AddToGrp.rc # End Source File # Begin Source File
SOURCE=.\GrpUpdt.cpp # End Source File # Begin Source File
SOURCE=.\StdAfx.cpp # ADD BASE CPP /Yc"stdafx.h" # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File
SOURCE=.\GrpUpdt.h # End Source File # Begin Source File
SOURCE=.\Resource.h # End Source File # Begin Source File
SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File
SOURCE=.\GrpUpdt.rgs # End Source File # End Group # End Target # End Project
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