Leaked source code of windows server 2003
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/*---------------------------------------------------------------------------
File: DCTDispatcher.h
Comments: COM object that remotely installs and starts the EDA agent.
(c) Copyright 1999, Mission Critical Software, Inc., All Rights Reserved Proprietary and confidential to Mission Critical Software, Inc.
REVISION LOG ENTRY Revision By: Christy Boles Revised on 02/15/99 11:23:57
--------------------------------------------------------------------------- */ // DCTDispatcher.h : Declaration of the CDCTDispatcher
#ifndef __DCTDISPATCHER_H_
#define __DCTDISPATCHER_H_
#include "resource.h" // main symbols
#include <mtx.h>
#include <vector>
class TJobDispatcher;
//#import "\bin\McsVarSetMin.tlb" no_namespace , named_guids
#import "VarSet.tlb" no_namespace , named_guids rename("property", "aproperty")
/////////////////////////////////////////////////////////////////////////////
// CDCTDispatcher
class ATL_NO_VTABLE CDCTDispatcher : public CComObjectRootEx<CComMultiThreadModel>, public CComCoClass<CDCTDispatcher, &CLSID_DCTDispatcher>, public IDispatchImpl<IDCTDispatcher, &IID_IDCTDispatcher, &LIBID_MCSDISPATCHERLib> { public: CDCTDispatcher() { m_pUnkMarshaler = NULL; m_hMutex = CreateMutex(0, 0, 0); }
~CDCTDispatcher() { ::CloseHandle(m_hMutex); }
DECLARE_REGISTRY_RESOURCEID(IDR_DCTDISPATCHER) DECLARE_NOT_AGGREGATABLE(CDCTDispatcher) DECLARE_GET_CONTROLLING_UNKNOWN()
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(CDCTDispatcher) COM_INTERFACE_ENTRY(IDCTDispatcher) COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY_AGGREGATE(IID_IMarshal, m_pUnkMarshaler.p) END_COM_MAP()
HRESULT FinalConstruct() { return CoCreateFreeThreadedMarshaler( GetControllingUnknown(), &m_pUnkMarshaler.p); }
void FinalRelease() { m_pUnkMarshaler.Release(); }
CComPtr<IUnknown> m_pUnkMarshaler;
// IDCTDispatcher
public: STDMETHOD(GetStartedAgentsInfo)(long* nNumStartedAgents, SAFEARRAY** ppbstrStartedAgents, SAFEARRAY** ppbstrJobid, SAFEARRAY** ppbstrFailedAgents, SAFEARRAY** ppbstrFailureDesc); STDMETHOD(AllAgentsStarted)(long* bAllAgentsStarted); STDMETHOD(DispatchToServers)(IUnknown ** ppWorkItem); protected: std::vector<CComBSTR> m_startFailedVector; std::vector<CComBSTR> m_failureDescVector; std::vector<CComBSTR> m_startedVector; std::vector<CComBSTR> m_jobidVector; TJobDispatcher* m_pThreadPool; HANDLE m_hMutex;
HRESULT BuildInputFile(IVarSet * pVarSet); void MergeServerList(IVarSet * pVarSet); STDMETHOD(Process)( IUnknown * pWorkItem, // in - varset containing job information and list of servers
IUnknown ** ppResponse, // out- not used
UINT * pDisposition // out- not used
); };
#endif //__DCTDISPATCHER_H_
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