Leaked source code of windows server 2003
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81 lines
2.2 KiB

  1. // EnumTest.cpp : Defines the class behaviors for the application.
  2. //
  3. #include "stdafx.h"
  4. #include "EnumTest.h"
  5. #include "EnumTestDlg.h"
  6. #ifdef _DEBUG
  7. #define new DEBUG_NEW
  8. #undef THIS_FILE
  9. static char THIS_FILE[] = __FILE__;
  10. #endif
  11. /////////////////////////////////////////////////////////////////////////////
  12. // CEnumTestApp
  13. BEGIN_MESSAGE_MAP(CEnumTestApp, CWinApp)
  14. //{{AFX_MSG_MAP(CEnumTestApp)
  15. // NOTE - the ClassWizard will add and remove mapping macros here.
  16. // DO NOT EDIT what you see in these blocks of generated code!
  17. //}}AFX_MSG
  18. ON_COMMAND(ID_HELP, CWinApp::OnHelp)
  19. END_MESSAGE_MAP()
  20. /////////////////////////////////////////////////////////////////////////////
  21. // CEnumTestApp construction
  22. CEnumTestApp::CEnumTestApp()
  23. {
  24. // TODO: add construction code here,
  25. // Place all significant initialization in InitInstance
  26. }
  27. /////////////////////////////////////////////////////////////////////////////
  28. // The one and only CEnumTestApp object
  29. CEnumTestApp theApp;
  30. /////////////////////////////////////////////////////////////////////////////
  31. // CEnumTestApp initialization
  32. BOOL CEnumTestApp::InitInstance()
  33. {
  34. AfxEnableControlContainer();
  35. CoInitialize(NULL);
  36. // Standard initialization
  37. // If you are not using these features and wish to reduce the size
  38. // of your final executable, you should remove from the following
  39. // the specific initialization routines you do not need.
  40. #ifdef _AFXDLL
  41. Enable3dControls(); // Call this when using MFC in a shared DLL
  42. #else
  43. Enable3dControlsStatic(); // Call this when linking to MFC statically
  44. #endif
  45. CEnumTestDlg dlg;
  46. m_pMainWnd = &dlg;
  47. int nResponse = dlg.DoModal();
  48. if (nResponse == IDOK)
  49. {
  50. // TODO: Place code here to handle when the dialog is
  51. // dismissed with OK
  52. }
  53. else if (nResponse == IDCANCEL)
  54. {
  55. // TODO: Place code here to handle when the dialog is
  56. // dismissed with Cancel
  57. }
  58. // Since the dialog has been closed, return FALSE so that we exit the
  59. // application, rather than start the application's message pump.
  60. return FALSE;
  61. }
  62. int CEnumTestApp::ExitInstance()
  63. {
  64. CoUninitialize();
  65. return CWinApp::ExitInstance();
  66. }