Leaked source code of windows server 2003
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// WizChain.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f WizChainps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "WizChain.h"
#include "WizChain_i.c"
#include "PropItem.h"
#include "ChainWiz.h"
#include "WzScrEng.h"
#include "PropSht.h"
#include "StatsDlg.h"
#include "StatusProgress.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_ChainWiz, CChainWiz) OBJECT_ENTRY(CLSID_PropertyPagePropertyBag, CPropertyPagePropertyBag) OBJECT_ENTRY(CLSID_WizardScriptingEngine, CWizardScriptingEngine) OBJECT_ENTRY(CLSID_StatusDlg, CStatusDlg) OBJECT_ENTRY(CLSID_StatusProgress, CStatusProgress) END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_WIZCHAINLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
#include <commctrl.h>
#include "StatusProgress.h"
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { AtlAxWinInit(); // init ATL control containment code
// init common controls
INITCOMMONCONTROLSEX icce; ZeroMemory (&icce, sizeof(icce)); icce.dwSize = sizeof(icce); icce.dwICC = ICC_LISTVIEW_CLASSES | ICC_LINK_CLASS; if (!InitCommonControlsEx (&icce)) { icce.dwICC = ICC_LISTVIEW_CLASSES; InitCommonControlsEx (&icce); }
return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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