Leaked source code of windows server 2003
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!ifdef PROJECT_ROOT ! INCLUDE $(PROJECT_ROOT)\pchealth\build\paths.all !else ! INCLUDE $(INETROOT)\build\paths.all !endif
MAJORCOMP=client MINORCOMP=faultrep
TARGETNAME=faultrep TARGETTYPE=DYNLINK DLLBASE=$(DEFBASEADDR) DLLDEF=faultrep.def DLLENTRY=DllMain UMTYPE=windows
PASS0_PUBLISH= \ {msodw.h=$(PROJECT_INC_PATH)\msodw.h} PASS1_PUBLISH= \ {$(LOCALTARGET)\$(TARGET_DIRECTORY)\faultrep.lib=$(SDK_LIB_PATH)\faultrep.lib}
USE_NOLIBS=1
SOURCES= \ faultrep.cpp \ frhang.cpp \ fruser.cpp \ frutil.cpp \ frkrnl.cpp \ frmc.mc \ ver.rc \ INCLUDES= \ $(LOCALTARGET); \ $(LOCALROOT)\include; \ $(BASE_INC_PATH); \ $(WINDOWS_INC_PATH); \ $(SDKTOOLS_INC_PATH); \ $(LOCALLIBPATH); \
TARGETLIBS= \ $(SDKLIBPATH)\ntdll.lib \ $(SDKLIBPATH)\version.lib \ $(SDKLIBPATH)\userenv.lib \ $(SDKLIBPATH)\winsta.lib \ $(SDKLIBPATH)\wtsapi32.lib \ $(SDKLIBPATH)\setupapi.lib \ $(SDKLIBPATH)\shlwapi.lib \ $(LOCALLIBPATH)\pfrcfglt.lib \ $(CORELIBPATH)\atrace_stub.lib
!INCLUDE $(INETROOT)\build\sources.all
PRECOMPILED_CXX=1 PRECOMPILED_INCLUDE=stdafx.h PRECOMPILED_PCH=stdafx.pch PRECOMPILED_OBJ=stdafx.obj
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