Leaked source code of windows server 2003
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############################################################################ # # Copyright � Microsoft Corporation. All rights reserved. # ############################################################################
WMIUNICODE=1 WMIPRECOMPSHARED=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
FRAMEDYN_INC=$(SDK)\FrameDyn\Include
TARGETPATH=obj TARGETTYPE=DYNLINK
PRECOMPILED_OBJ=preframe.obj
TARGETLIBS= \ $(COMMON_NEWTHROW_LIB) \ $(WMIIDL_LIB) \ $(STDLIBRARY_LIB) \ \ #FOR CloseProfileUserMapping... \ $(SDK_LIB_PATH)\kernl32p.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\Secur32.lib \
INCLUDES=$(INCLUDES); \ $(COMMON_NEWTHROW_INC); \ $(WMIIDL_INC); \ $(UTILLIB_INC); \ $(STDLIBRARY_INC); \ $(FRAMEDYN_PRIVATE); \ $(FRAMEDYN_INC);\ \ #FOR CloseProfileUserMapping... \ $(BASE_INC_PATH);
SOURCES= \ ..\stllock.cpp \ ..\brodcast.cpp \ ..\clsfctry.cpp \ ..\createmutexasprocess.cpp \ ..\EventProvider.cpp \ ..\FRQuery.cpp \ ..\FRQueryEx.cpp \ ..\FWStrings.cpp \ ..\Instance.cpp \ ..\MethodContext.cpp \ ..\MultiPlat.cpp \ ..\Provider.cpp \ ..\RunDLL.cpp \ ..\ThreadBase.cpp \ ..\Wbemglue.cpp \ ..\objpath.cpp \ ..\genlex.cpp \ ..\opathlex.cpp \ ..\winmsgevent.cpp
C_DEFINES=$(C_DEFINES) /DUSE_POLARITY /DBUILDING_DLL /D_WINDLL /D_WIN32_DCOM /DFRAMEWORK_ALLOW_DEPRECATED=0 USE_NATIVE_EH=ASYNC USE_MSVCRT=1 USE_VCCOM=1 USE_RTTI=1 USE_STL=1 UMTYPE=windows DLLENTRY=_DllMainCRTStartup
DLLDEF=$(O)\$(TARGETNAME).def
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