Leaked source code of windows server 2003
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/*
* decuncmp.c * * Decoding uncompressed blocks */ #include "decoder.h"
int decode_uncompressed_block(t_decoder_context *context, long bufpos, int amount_to_decode) { long bytes_decoded = 0; long bufpos_end; long decode_residue; ulong bufpos_start; ulong end_copy_pos; byte * p;
bufpos_start = bufpos; bufpos_end = bufpos + amount_to_decode;
p = context->dec_input_curpos;
while (bufpos < bufpos_end) { if (p >= context->dec_end_input_pos) return -1; // input overflow
#ifdef TRACING
TracingLiteral(bufpos, *p); #endif
context->dec_mem_window[bufpos++] = *p++; }
context->dec_input_curpos = p;
/*
* Make sure the MAX_MATCH bytes starting at window[window_size] * are always the same as the first MAX_MATCH bytes starting at * window[0]. This is for our optimisation in decverb.c and * decalign.c which allows us to not have to & window_mask all the * time. */ end_copy_pos = min(MAX_MATCH, bufpos_end);
/*
* Keep copying until we hit MAX_MATCH or the number of bytes * we decoded */ while (bufpos_start < end_copy_pos) { context->dec_mem_window[bufpos_start + context->dec_window_size] = context->dec_mem_window[bufpos_start]; bufpos_start++; }
decode_residue = bufpos - bufpos_end;
bufpos &= context->dec_window_mask; context->dec_bufpos = bufpos;
return (int) decode_residue; }
bool handle_beginning_of_uncompressed_block(t_decoder_context *context) { int i;
/*
* we want to read the 16 bits already in bitbuf, so backtrack * the input pointer by 2 bytes. */ context->dec_input_curpos -= 2;
if (context->dec_input_curpos+4 >= context->dec_end_input_pos) return false;
/*
* update LRU repeated offset list */ for (i = 0; i < NUM_REPEATED_OFFSETS; i++) { context->dec_last_matchpos_offset[i] = ((ulong) *( (byte *) context->dec_input_curpos) ) | ((ulong) *( ((byte *) context->dec_input_curpos) + 1) << 8) | ((ulong) *( ((byte *) context->dec_input_curpos) + 2) << 16) | ((ulong) *( ((byte *) context->dec_input_curpos) + 3) << 24);
context->dec_input_curpos += 4; /* increment by 4 bytes */ }
return true; }
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