Leaked source code of windows server 2003
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  1. FUSION_BUILD_TYPE=WIN
  2. !include $(PROJECT_ROOT)\win32\fusion\fusion.inc
  3. TARGETTYPE=PROGRAM
  4. TARGETNAME=delayload_tool
  5. TARGETPATH=..\obj
  6. SOURCES=delayload_tool.cpp
  7. NO_BINPLACE=1
  8. UMENTRY=wmain
  9. UMTYPE=console
  10. USE_STL=1
  11. USE_MSVCRT=1
  12. USE_NATIVE_EH=1
  13. MSC_WARNING_LEVEL=-W4 -WX
  14. USE_VCCOM=1
  15. INCLUDES=\
  16. $(INCLUDES);\
  17. ..\..\inc;\
  18. ..\resourcetool;\
  19. ..\..\sxs;\
  20. ..\..\utils;\
  21. TARGETLIBS=\
  22. $(SDK_LIB_PATH)\ntdll.lib \
  23. $(SDK_LIB_PATH)\ole32.lib \
  24. $(SDK_LIB_PATH)\oleaut32.lib \
  25. $(SDK_LIB_PATH)\imagehlp.lib \
  26. $(SDK_LIB_PATH)\uuid.lib \
  27. $(FUSION_PATH)\utils\$(FUSION_BUILD_LEAF_DIRECTORY)\$(O)\trace.obj \
  28. $(FUSION_PATH)\utils\$(FUSION_BUILD_LEAF_DIRECTORY)\$(O)\debug.obj \
  29. $(FUSION_PATH)\utils\$(FUSION_BUILD_LEAF_DIRECTORY)\$(O)\ntdllwrap.obj \
  30. $(FUSION_PATH)\utils\$(FUSION_BUILD_LEAF_DIRECTORY)\$(O)\fusionheap.obj \
  31. $(FUSION_PATH)\utils\$(FUSION_BUILD_LEAF_DIRECTORY)\$(O)\isprint.obj \
  32. $(FUSION_PATH)\sxs\$(FUSION_BUILD_LEAF_DIRECTORY)\$(O)\filestream.obj \
  33. $(FUSION_PATH)\sxs\$(FUSION_BUILD_LEAF_DIRECTORY)\$(O)\stdinc.obj \
  34. PRECOMPILED_CXX=1
  35. PRECOMPILED_INCLUDE=stdinc.h