Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1989 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Steve Wood (stevewo) 12-Apr-1989
  12. Revision History:
  13. !ENDIF
  14. TARGETNAME=mobsync
  15. CAIRO_PRODUCT=1
  16. TARGETPATH=obj
  17. TARGETTYPE=PROGRAM
  18. UMTYPE=windows
  19. UMENTRY=winmain
  20. PRECOMPILED_INCLUDE=precomp.h
  21. PRECOMPILED_CXX=1
  22. USE_MSVCRT=1
  23. INCLUDES=.;..\h;res
  24. SOURCES=\
  25. CALLBACK.CPP \
  26. HNDLRMSG.CPP \
  27. MSG.CPP \
  28. winmain.cpp \
  29. clsfact.cpp \
  30. hndlrq.cpp \
  31. dlg.cpp \
  32. choice.cpp \
  33. invoke.cpp \
  34. progress.cpp \
  35. progtab.cpp \
  36. reg.cpp \
  37. objmgr.cpp \
  38. cmdline.cpp \
  39. guid.c \
  40. syncmgr.rc \
  41. connobj.cpp \
  42. idle.cpp
  43. C_DEFINES= $(C_DEFINES) -DUNICODE -D_UNICODE
  44. UMLIBS=\
  45. ..\lib\$(O)\mobutil.lib
  46. TARGETLIBS = \
  47. $(SDK_LIB_PATH)\ole32.lib \
  48. $(SDK_LIB_PATH)\comctl32.lib \
  49. $(SDK_LIB_PATH)\mobsyncp.lib \
  50. $(SDK_LIB_PATH)\rpcrt4.lib \
  51. $(SDK_LIB_PATH)\uuid.lib \
  52. $(SDK_LIB_PATH)\shlwapi.lib \
  53. $(SDK_LIB_PATH)\oleaut32.lib \
  54. $(SDK_LIB_PATH)\userenv.lib \
  55. $(SDK_LIB_PATH)\shell32.lib \
  56. #
  57. # Fusionized
  58. #
  59. SXS_APPLICATION_MANIFEST=mobsync.manifest