Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
!ENDIF
DLLENTRY=DllMain
DLLDEF=$(O)\oledlg.def
MAJORCOMP=oledlg MINORCOMP=
TARGETNAME=oledlg TARGETPATH=obj C_DEFINES=-DWIN32 -DWINVER=0x400 TARGETTYPE=DYNLINK
UMTYPE=windows
INCLUDES=..
PRECOMPILED_INCLUDE=..\precomp.h PRECOMPILED_PCH=precomp.pch PRECOMPILED_OBJ=precomp.obj
386_OPTIMIZATION=/Oy-
SOURCES= ..\chngsrc.cpp \ ..\objprop.cpp \ ..\busy.cpp \ ..\common.cpp \ ..\convert.cpp \ ..\drawicon.cpp \ ..\icon.cpp \ ..\iconbox.cpp \ ..\insobj.cpp \ ..\links.cpp \ ..\ole2ui.cpp \ ..\olestd.cpp \ ..\pastespl.cpp \ ..\targtdev.cpp \ ..\oleutl.cpp \ ..\resimage.cpp \ ..\utility.cpp \ ..\dllfuncs.cpp \ ..\geticon.cpp \ ..\wrapstub.cpp \ ..\ole2ui.rc
USE_MSVCRT=1
LINKLIBS= \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib
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