Leaked source code of windows server 2003
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1.2 KiB

  1. !IF 0
  2. Copyright (c) 1998 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Revision History:
  11. !ENDIF
  12. !include ..\..\daytona.inc
  13. TARGETNAME=dllhst3g
  14. TARGETPATH=obj
  15. TARGETTYPE=PROGRAM
  16. # add the LARGEADDRESSAWARE option to build the 3GB version of dllhost (dllhst3g)
  17. LINKER_FLAGS = $(LINKER_FLAGS) /LARGEADDRESSAWARE
  18. INCLUDES=$(INCLUDES);..\..\ih
  19. SOURCES=\
  20. dllhost.rc \
  21. ..\surrogat.cxx \
  22. ..\debug.cxx
  23. !undef USE_NOLIBS
  24. USE_MSVCRT=1
  25. #
  26. # Adjust initial thread stack commit to minimum necessary to
  27. # startup under appverifier.
  28. #
  29. !IF $(386)
  30. LINKER_STACKCOMMITSIZE=16384
  31. !ELSEIF $(IA64)
  32. LINKER_STACKSIZE=-stack:0x100000,32768
  33. !ELSEIF $(AMD64)
  34. LINKER_STACKSIZE=-stack:0x100000,32768
  35. !ENDIF
  36. TARGETLIBS=\
  37. $(SDK_LIB_PATH)\ole32.lib \
  38. $(SDK_LIB_PATH)\uuid.lib \
  39. !if !$(FREEBUILD)
  40. $(O)\assert.obj
  41. !endif
  42. UMTYPE=windows
  43. UMENTRY=winmain