Leaked source code of windows server 2003
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// vssui.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f vssps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "vssui.h"
#include "vssui_i.c"
#include "vsspage.h"
#include "snapext.h"
#include "ShlExt.h"
#include <shfusion.h>
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_VSSUI, CVSSUI) OBJECT_ENTRY(CLSID_VSSShellExt, CVSSShellExt) END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
CVssPageApp theApp;
BOOL CVssPageApp::InitInstance() { // _Module.Init(ObjectMap, m_hInstance, &LIBID_VSSUILib);
_Module.Init(ObjectMap, m_hInstance); SHFusionInitializeFromModuleID (m_hInstance, 2); DisableThreadLibraryCalls(m_hInstance); return CWinApp::InitInstance(); }
int CVssPageApp::ExitInstance() { // MFC's class factories registration is
// automatically revoked by MFC itself.
if (m_bRun) _Module.RevokeClassObjects();
SHFusionUninitialize();
_Module.Term(); return 0; }
/*
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_VSSUILib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
} */
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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