Leaked source code of windows server 2003
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66 lines
1.3 KiB

  1. # vssprov.dll Build definition
  2. #
  3. #
  4. TARGETNAME=vsswmi
  5. TARGETPATH=obj
  6. TARGETTYPE=DYNLINK
  7. DLLENTRY=_DllMainCRTStartup
  8. DLLDEF=vsswmi.def
  9. USE_STL=1
  10. MFC_VER=42
  11. USE_VCCOM=1
  12. USE_ATL=1
  13. ATL_VER=30
  14. USE_RTTI=1
  15. USE_MSVCRT=1
  16. USE_NATIVE_EH=ASYNC
  17. BINPLACE_PLACEFILE=..\placefil.txt
  18. C_DEFINES=-DUNICODE -D_UNICODE -D_ATL_NO_DEBUG_CRT
  19. !if !$(FREEBUILD)
  20. C_DEFINES=$(C_DEFINES) -D_DEBUG
  21. !endif
  22. # enable unwind semantics. remove C4530: warnings
  23. USER_C_FLAGS=/GX
  24. INCLUDES=\
  25. ..\inc; \
  26. $(BASE_INC_PATH)
  27. !IF defined(NTDEBUG)
  28. Wbem_Frame_lib=framedyd.lib
  29. !ELSE
  30. Wbem_Frame_lib=framedyn.lib
  31. !ENDIF
  32. TARGETLIBS=\
  33. $(SDK_LIB_PATH)\user32.lib \
  34. $(SDK_LIB_PATH)\ole32.lib \
  35. $(SDK_LIB_PATH)\oleaut32.lib \
  36. $(SDK_LIB_PATH)\uuid.lib \
  37. $(SDK_LIB_PATH)\kernel32.lib \
  38. $(SDK_LIB_PATH)\Advapi32.lib \
  39. $(SDK_LIB_PATH)\wbemuuid.lib \
  40. $(SDK_LIB_PATH)\framedyn.lib \
  41. $(SDK_LIB_PATH)\vssapi.lib \
  42. $(SDK_LIB_PATH)\vss_uuid.lib \
  43. ..\lib\$(O)\provider.lib \
  44. #
  45. # Source file definitions
  46. #
  47. SOURCES=vsswmi.cpp \
  48. vsswmi.rc \
  49. VssClasses.cpp \
  50. instanceprov.cpp \
  51. schema.cpp \
  52. msg.mc