Leaked source code of windows server 2003
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/***************************************************************************\
* Module Name: debug.h * * Commonly used debugging macros. * * Copyright (c) 1992-1995 Microsoft Corporation \***************************************************************************/
extern VOID DebugPrint( LONG DebugPrintLevel, PCHAR DebugMessage, ... );
/*
* Values used to enable and disable large numbers of debug print * statements at once. */ #define DEBUG_FATAL_ERROR 0 /* Error conditions - should always be enabled */
#define DEBUG_ERROR 1 /* Errors which will not cause the driver to abort */
#define DEBUG_DETAIL 99 /* Extreme detail for low-level debugging */
#define DEBUG_ENTRY_EXIT 50 /* Debug print statements at function entry and exit points */
#if DBG
VOID DebugLog(LONG, CHAR*, ...);
#define DISPDBG(arg) DebugPrint arg
#define STATEDBG(level) DebugState(level)
#if TARGET_BUILD > 351
#define RIP(x) { DebugPrint(0, x); EngDebugBreak();}
#else
#define RIP(x) { DebugPrint(0, x); DebugBreak();}
#endif
#define ASSERTDD(x, y) if (!(x)) RIP (y)
// If we are not in a debug environment, we want all of the debug
// information to be stripped out.
#else
#define DISPDBG(arg)
#define STATEDBG(level)
#define LOGDBG(arg)
#define RIP(x)
#define ASSERTDD(x, y)
#endif
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