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/******************************Module*Header*******************************\
* * ******************* * * GDI SAMPLE CODE * * ******************* * * Module Name: palette.c * * Palette support. * * Copyright (c) 1992-1998 Microsoft Corporation \**************************************************************************/
#include "driver.h"
// Global Table defining the 20 Window Default Colors. For 256 color
// palettes the first 10 must be put at the beginning of the palette
// and the last 10 at the end of the palette.
const PALETTEENTRY BASEPALETTE[20] = { { 0, 0, 0, 0 }, // 0
{ 0x80,0, 0, 0 }, // 1
{ 0, 0x80,0, 0 }, // 2
{ 0x80,0x80,0, 0 }, // 3
{ 0, 0, 0x80,0 }, // 4
{ 0x80,0, 0x80,0 }, // 5
{ 0, 0x80,0x80,0 }, // 6
{ 0xC0,0xC0,0xC0,0 }, // 7
{ 192, 220, 192, 0 }, // 8
{ 166, 202, 240, 0 }, // 9
{ 255, 251, 240, 0 }, // 10
{ 160, 160, 164, 0 }, // 11
{ 0x80,0x80,0x80,0 }, // 12
{ 0xFF,0, 0 ,0 }, // 13
{ 0, 0xFF,0 ,0 }, // 14
{ 0xFF,0xFF,0 ,0 }, // 15
{ 0 ,0, 0xFF,0 }, // 16
{ 0xFF,0, 0xFF,0 }, // 17
{ 0, 0xFF,0xFF,0 }, // 18
{ 0xFF,0xFF,0xFF,0 }, // 19
};
BOOL bInitDefaultPalette(PPDEV ppdev, DEVINFO *pDevInfo);
/******************************Public*Routine******************************\
* bInitPaletteInfo * * Initializes the palette information for this PDEV. * * Called by DrvEnablePDEV. * \**************************************************************************/
BOOL bInitPaletteInfo(PPDEV ppdev, DEVINFO *pDevInfo) { if (!bInitDefaultPalette(ppdev, pDevInfo)) return(FALSE);
return(TRUE); }
/******************************Public*Routine******************************\
* vDisablePalette * * Frees resources allocated by bInitPaletteInfo. * \**************************************************************************/
VOID vDisablePalette(PPDEV ppdev) { // Delete the default palette if we created one.
if (ppdev->hpalDefault) { EngDeletePalette(ppdev->hpalDefault); ppdev->hpalDefault = (HPALETTE) 0; }
if (ppdev->pPal != (PPALETTEENTRY)NULL) EngFreeMem((PVOID)ppdev->pPal); }
/******************************Public*Routine******************************\
* bInitDefaultPalette * * Initializes default palette for PDEV. * \**************************************************************************/
BOOL bInitDefaultPalette(PPDEV ppdev, DEVINFO *pDevInfo) { if (ppdev->ulBitCount == 8) { ULONG ulLoop; BYTE jRed,jGre,jBlu;
//
// Allocate our palette
//
ppdev->pPal = (PPALETTEENTRY)EngAllocMem(0, sizeof(PALETTEENTRY) * 256, ALLOC_TAG);
if ((ppdev->pPal) == NULL) { DISPDBG((0, "DISP bInitDefaultPalette() failed EngAllocMem\n")); return(FALSE); }
//
// Generate 256 (8*4*4) RGB combinations to fill the palette
//
jRed = jGre = jBlu = 0;
for (ulLoop = 0; ulLoop < 256; ulLoop++) { ppdev->pPal[ulLoop].peRed = jRed; ppdev->pPal[ulLoop].peGreen = jGre; ppdev->pPal[ulLoop].peBlue = jBlu; ppdev->pPal[ulLoop].peFlags = (BYTE)0;
if (!(jRed += 32)) if (!(jGre += 32)) jBlu += 64; }
//
// Fill in Windows Reserved Colors from the WIN 3.0 DDK
// The Window Manager reserved the first and last 10 colors for
// painting windows borders and for non-palette managed applications.
//
for (ulLoop = 0; ulLoop < 10; ulLoop++) { //
// First 10
//
ppdev->pPal[ulLoop] = BASEPALETTE[ulLoop];
//
// Last 10
//
ppdev->pPal[246 + ulLoop] = BASEPALETTE[ulLoop+10]; }
//
// Create handle for palette.
//
ppdev->hpalDefault = pDevInfo->hpalDefault = EngCreatePalette(PAL_INDEXED, 256, (PULONG) ppdev->pPal, 0,0,0);
if (ppdev->hpalDefault == (HPALETTE) 0) { DISPDBG((0, "DISP bInitDefaultPalette failed EngCreatePalette\n")); EngFreeMem(ppdev->pPal); return(FALSE); }
//
// Initialize the hardware with the initial palette.
//
return(TRUE);
} else {
ppdev->hpalDefault = pDevInfo->hpalDefault = EngCreatePalette(PAL_BITFIELDS, 0,(PULONG) NULL, ppdev->flRed, ppdev->flGreen, ppdev->flBlue);
if (ppdev->hpalDefault == (HPALETTE) 0) { DISPDBG((0, "DISP bInitDefaultPalette failed EngCreatePalette\n")); return(FALSE); } }
return(TRUE); }
/******************************Public*Routine******************************\
* bInit256ColorPalette * * Initialize the hardware's palette registers. * \**************************************************************************/
BOOL bInit256ColorPalette(PPDEV ppdev) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; ULONG ulReturnedDataLength; ULONG cColors; PVIDEO_CLUTDATA pScreenClutData;
if (ppdev->ulBitCount == 8) { //
// Fill in pScreenClut header info:
//
pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = 256; pScreenClut->FirstEntry = 0;
//
// Copy colours in:
//
cColors = 256; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0]));
while(cColors--) { pScreenClutData[cColors].Red = ppdev->pPal[cColors].peRed >> ppdev->cPaletteShift; pScreenClutData[cColors].Green = ppdev->pPal[cColors].peGreen >> ppdev->cPaletteShift; pScreenClutData[cColors].Blue = ppdev->pPal[cColors].peBlue >> ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; }
//
// Set palette registers:
//
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &ulReturnedDataLength)) { DISPDBG((0, "Failed bEnablePalette")); return(FALSE); } }
DISPDBG((5, "Passed bEnablePalette"));
return(TRUE); }
/******************************Public*Routine******************************\
* DrvSetPalette * * DDI entry point for manipulating the palette. * \**************************************************************************/
BOOL DrvSetPalette( DHPDEV dhpdev, PALOBJ* ppalo, FLONG fl, ULONG iStart, ULONG cColors) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; PVIDEO_CLUTDATA pScreenClutData; PDEV* ppdev;
UNREFERENCED_PARAMETER(fl);
ppdev = (PDEV*) dhpdev;
//
// Fill in pScreenClut header info:
//
pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = (USHORT) cColors; pScreenClut->FirstEntry = (USHORT) iStart;
pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0]));
if (cColors != PALOBJ_cGetColors(ppalo, iStart, cColors, (ULONG*) pScreenClutData)) { DISPDBG((0, "DrvSetPalette failed PALOBJ_cGetColors\n")); return (FALSE); }
//
// Set the high reserved byte in each palette entry to 0.
// Do the appropriate palette shifting to fit in the DAC.
//
if (ppdev->cPaletteShift) { while(cColors--) { pScreenClutData[cColors].Red >>= ppdev->cPaletteShift; pScreenClutData[cColors].Green >>= ppdev->cPaletteShift; pScreenClutData[cColors].Blue >>= ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } } else { while(cColors--) { pScreenClutData[cColors].Unused = 0; } }
//
// Set palette registers
//
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &cColors)) { DISPDBG((0, "DrvSetPalette failed EngDeviceIoControl\n")); return (FALSE); }
return(TRUE);
}
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