Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* * Module Name: memmgr.h * * contains prototypes for the memory manager. * * Copyright (c) 1997 Cirrus Logic, Inc. * * $Log: X:/log/laguna/nt35/displays/cl546x/memmgr.h $ * * Rev 1.4 18 Sep 1997 16:13:28 bennyn * * Fixed NT 3.51 compile/link problem * * Rev 1.3 12 Sep 1997 12:06:32 bennyn * * Modified for DD overlay support. * * Rev 1.2 08 Aug 1997 14:34:10 FRIDO * Added SCREEN_ALLOCATE and MUST_HAVE flags. * * Rev 1.1 26 Feb 1997 10:46:08 noelv * Added OpenGL MCD code from ADC. * * Rev 1.0 06 Feb 1997 10:34:10 noelv * Initial revision. * \**************************************************************************/
#ifndef _MEMMGR_H_
#define _MEMMGR_H_
/*
* Be sure to synchronize these structures with those in i386\Laguna.inc! */
#pragma pack(1)
//
// For offscreen memory manager
//
typedef VOID (*POFM_CALLBACK)();
#define NO_X_TILE_AlIGN 0x1
#define NO_Y_TILE_AlIGN 0x2
#define PIXEL_AlIGN 0x4
#define DISCARDABLE_FLAG 0x8
#define SAVESCREEN_FLAG 0x10
#define SCREEN_ALLOCATE 0x4000
#define MUST_HAVE 0x8000
#define MCD_NO_X_OFFSET 0x20 //MCD - allows forcing AllocOffScnMem to get block with x=0
#define MCD_Z_BUFFER_ALLOCATE 0x40 //MCD - force 16 bpp allocate for Z on 32 scanline boundary
#define MCD_DRAW_BUFFER_ALLOCATE 0x80 //MCD - force allocate for 3d backbuffer on 32 scanline boundary
#define MCD_TEXTURE8_ALLOCATE 0x100 //MCD - force 8 bpp block for texture map
#define MCD_TEXTURE16_ALLOCATE 0x200 //MCD - force 16 bpp block for texture map
#define MCD_TEXTURE32_ALLOCATE 0x400 //MCD - force 32 bpp block for texture map
#define EIGHT_BYTES_ALIGN 0x800 // Align in 8 bytes boundary
#define MCD_TEXTURE_ALLOCATE (MCD_TEXTURE8_ALLOCATE|MCD_TEXTURE16_ALLOCATE|MCD_TEXTURE32_ALLOCATE)
#define MCD_TEXTURE_ALLOC_SHIFT 8 //num bits to shift alignflag to get numbytes per texel
typedef struct _OFMHDL { ULONG x; // actual X, Y position
ULONG y; ULONG aligned_x; // aligned X, Y position
ULONG aligned_y; LONG sizex; // Allocated X & Y sizes (in bytes)
LONG sizey; ULONG alignflag; // Alignment flag
ULONG flag; // Status flag
POFM_CALLBACK pcallback; // callback function pointer
struct _OFMHDL *prevhdl; struct _OFMHDL *nexthdl; struct _OFMHDL *subprvhdl; struct _OFMHDL *subnxthdl; struct _OFMHDL *prvFonthdl; struct _OFMHDL *nxtFonthdl; struct _DSURF *pdsurf; // If this offscreen memory block holds a
// device bitmap, then this is it.
} OFMHDL, *POFMHDL;
#if DRIVER_5465 && defined(OVERLAY) && defined(WINNT_VER40)
#else
typedef struct _DDOFM { struct _DDOFM *prevhdl; struct _DDOFM *nexthdl; POFMHDL phdl; } DDOFM, *PDDOFM; #endif
//
// Offscreen memory manager function prototypes
//
BOOL InitOffScnMem(struct _PDEV *ppdev); POFMHDL AllocOffScnMem(struct _PDEV *ppdev, PSIZEL surf, ULONG alignflag, POFM_CALLBACK pcallback); BOOL FreeOffScnMem(struct _PDEV *ppdev, POFMHDL psurf); void CloseOffScnMem(struct _PDEV *ppdev); PVOID ConvertToVideoBufferAddr(struct _PDEV *ppdev, POFMHDL psurf); POFMHDL DDOffScnMemAlloc(struct _PDEV *ppdev); void DDOffScnMemRestore(struct _PDEV *ppdev);
// restore default structure alignment
#pragma pack()
#endif // _MEMMGR_H_
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