Leaked source code of windows server 2003
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//*************************************************************
// File name: STRUCTS.H
//
// Description: Structures and function prototypes used in this project
//
//
// Microsoft Confidential
// Copyright (c) Microsoft Corporation 1998
// All rights reserved
//
//*************************************************************
//
// Max displayname for a namespace item
//
#define MAX_DISPLAYNAME_SIZE 100
typedef struct _RESULTITEM { DWORD dwID; DWORD dwNameSpaceItem; INT iStringID; INT iImage; TCHAR szDisplayName[MAX_DISPLAYNAME_SIZE]; } RESULTITEM, *LPRESULTITEM;
typedef struct _NAMESPACEITEM { DWORD dwID; DWORD dwParent; INT iIcon; INT iOpenIcon; INT iStringID; INT iStringDescID; INT cChildren; TCHAR szDisplayName[MAX_DISPLAYNAME_SIZE]; INT cResultItems; LPRESULTITEM pResultItems; const GUID *pNodeID; LPCTSTR lpHelpTopic; } NAMESPACEITEM, *LPNAMESPACEITEM;
//
// External function proto-types that we dynamicly link with
//
typedef BOOL (*PFNREFRESHPOLICY)(BOOL bMachine);
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