Leaked source code of windows server 2003
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//=============================================================================
//
// MODULE: ASN1GTime.cxx
//
// Description:
//
// Implementation of ASN.1 generalized time parsing logic
//
// Modification History
//
// Mark Pustilnik Date: 06/12/02 - created
//
//=============================================================================
#include "ASN1Parser.hxx"
#include <stdio.h>
//
// Retrieve the value of an ASN.1-encoded generalized time
// Times are converted to 'SYSTEMTIME' format for ease of handling by Netmon
//
DWORD ASN1ParserGeneralizedTime::GetValue( IN OUT ASN1FRAME * Frame, OUT ASN1VALUE * Value ) { DWORD dw; ASN1FRAME FrameIn = *Frame; DWORD DLength = DataLength( Frame ); ULPBYTE Address = Frame->Address;
if ( *Frame->Address != BuildDescriptor( ctUniversal, pcPrimitive, (BYTE)utGeneralizedTime )) { dw = ERROR_INVALID_USER_BUFFER; goto Cleanup; }
//
// Skip over the the descriptor
//
Address++;
//
// Skip over the length header
//
Address += HeaderLength( Address );
Value->Address = Address; Value->Length = DLength; Value->ut = utGeneralizedTime; RtlZeroMemory( &Value->st, sizeof( Value->st ));
//
// Length should be 0xF for regular ZULU time encoding
//
if ( DLength == 0xF ) { //
// Time is encoded as 20370913024805Z
// where year = 2037
// month = 09
// day = 13
// hour = 02
// minute = 48
// second = 05
// Z = zulu time
//
if ( 6 != sscanf( (const char * )Value->Address, "%04d%02d%02d%02d%02d%02d", &Value->st.wYear, &Value->st.wMonth, &Value->st.wDay, &Value->st.wHour, &Value->st.wMinute, &Value->st.wSecond )) { //
// Expected to parse out 6 fields
//
dw = ERROR_INVALID_TIME; goto Cleanup; }
Address += DLength;
//
// TODO: add handling for non-Zulu times
//
//
// Cheap hack: convert to filetime and back in order to get the day of
// week to display correctly
//
FILETIME ft; SystemTimeToFileTime( &Value->st, &ft ); FileTimeToSystemTime( &ft, &Value->st ); } else { dw = ERROR_INVALID_TIME; goto Cleanup; }
Frame->Address = Address;
dw = ERROR_SUCCESS;
Cleanup:
if ( dw != ERROR_SUCCESS ) { *Frame = FrameIn; }
return dw; }
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