Leaked source code of windows server 2003
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//
// MODULE: ThreadPool.h
//
// PURPOSE: interface for classes for high level of pool thread activity
//
// PROJECT: Generic Troubleshooter DLL for Microsoft AnswerPoint
//
// COMPANY: Saltmine Creative, Inc. (206)-284-7511 [email protected]
//
// AUTHOR: Joe Mabel, based on earlier (8-2-96) work by Roman Mach
//
// ORIGINAL DATE: 9/23/98
//
// NOTES:
// 1.
//
// Version Date By Comments
//--------------------------------------------------------------------
// V0.1 - RM Original
// V3.0 9/23/98 JM better encapsulation & some chages to algorithm
//
#if !defined(AFX_THREADPOOL_H__0F43119D_5247_11D2_95FC_00C04FC22ADD__INCLUDED_)
#define AFX_THREADPOOL_H__0F43119D_5247_11D2_95FC_00C04FC22ADD__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <time.h>
#include "stateless.h"
class CPoolQueue; // forward reference
class APGTSContext; // forward reference
// Status class for pool threads, used by both the thread pool in order to handle stuck threads
// as well as by the status page for reporting on thread status. If time permits, we should
// convert the member variable to private and add get-set methods in order to be consistent with
// the rest of the code.
class CPoolThreadStatus { public: time_t m_timeCreated; // time CThreadPool::CThreadControl object was constructed
// If this CPoolThreadStatusobject is the return of a thread
// status request, 0 here implies there is no such
// CThreadPool::CThreadControl object
DWORD m_seconds; // time elapsed since last started or finished a request.
// That is, how long this thread has been working on a task
// (or how long since it finished its last task)
// If task was never started - this is time since m_timeCreated
bool m_bWorking; // true = currently working on a request.
bool m_bFailed; // true = encountered a majorly unexpected situation &
// chose to exit.
CString m_strTopic; // current topic we are working on,
// It is not initialized in the constructor so it can be zero length
// Is used to transport the current topic name back to the status page.
CString m_strBrowser; // Current client browser. Used to transport the browser name back to
// the status page.
CString m_strClientIP; // Current Client IP address. Used to transport the client IP address
// back to the status page.
CPoolThreadStatus() : m_timeCreated(0), m_seconds(0), m_bWorking(false), m_bFailed(false) {}; bool operator < (const CPoolThreadStatus&) const {return false;} bool operator == (const CPoolThreadStatus&) const {return false;} };
class CSniffConnector;
class CThreadPool { friend class CDBLoadConfiguration; private: class CThreadControl { private: HANDLE m_hThread; // thread handle
HANDLE m_hevDone; // Thread uses this event only to say, effectively,
// "outta here" as it dies.
HANDLE m_hMutex; // protect access to m_time, m_bWorking.
bool m_bExit; // set true when either a normal queued-up task or an explicit
// "kill" wants the thread to break out of its loop.
CPoolQueue *m_pPoolQueue; // point to the one and only instance of CPoolQueue
time_t m_timeCreated; // time this object was constructed
time_t m_time; // time last started or finished a request; init'd 0, but will
// be non-zero if thread ever used.
bool m_bWorking; // true = currently working on a request.
bool m_bFailed; // true = encountered a majorly unexpected situation &
// chose to exit.
CNameStateless m_strBrowser; // Current client browser.
CNameStateless m_strClientIP; // Current Client IP address.
APGTSContext *m_pContext; // pointer to context of a request.
CSniffConnector *m_pSniffConnector; // pointer to sniff connector base class,
// the only purpose of storing this pointer
// as member variable is to pass it to
// constructor of APGTSContext
public: CThreadControl(CSniffConnector*); ~CThreadControl();
// This function may throw an exceptions of type CGeneralException.
DWORD Initialize(CPoolQueue * pPoolQueue);
void Kill(DWORD milliseconds); bool WaitForThreadToFinish(DWORD milliseconds); void WorkingStatus(CPoolThreadStatus & status); time_t GetTimeCreated() const;
private: static UINT WINAPI PoolTask( LPVOID lpParams ); bool ProcessRequest(); void PoolTaskLoop(); void Lock(); void Unlock(); bool Exit(); };
public: CThreadPool(CPoolQueue * pPoolQueue, CSniffConnector * pSniffConnector); ~CThreadPool(); DWORD GetStatus() const; // get any error during construction
DWORD GetWorkingThreadCount() const; void ExpandPool(DWORD dwDesiredThreadCount); bool ReinitializeThread(DWORD i); void ReinitializeStuckThreads(); bool ThreadStatus(DWORD i, CPoolThreadStatus &status); private: void DestroyThreads(); private: DWORD m_dwErr; CThreadControl **m_ppThreadCtl; // thread management
CSniffConnector *m_pSniffConnector; // pointer to sniff connector base class,
// the only purpose of storing this pointer
// as member variable is to pass it to
// constructor of CThreadControl
DWORD m_dwWorkingThreadCount; // threads actually created
CPoolQueue *m_pPoolQueue; // Keeps track of user requests queued up to be serviced
// by working threads (a.k.a. "pool threads")
};
#endif // !defined(AFX_THREADPOOL_H__0F43119D_5247_11D2_95FC_00C04FC22ADD__INCLUDED_)
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