Leaked source code of windows server 2003
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/****************************************************************************
* * SERVER.cpp * * Microsoft Confidential * Copyright (c) Microsoft Corporation 1992-1997 * All rights reserved * * ***************************************************************************/
#include "pre.h"
/*---------------------------------------------------------------------------
Implementation the internal CServer C++ object. Used to encapsulate some server data and the methods for Lock and Object count incrementing and decrementing. ---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------
Method: CServer::CServer
Summary: CServer Constructor.
Args: void
Modifies: .
Returns: void ---------------------------------------------------------------------------*/ CServer::CServer(void) { // Zero the Object and Lock counts for this attached process.
m_cObjects = 0; m_cLocks = 0;
return; }
/*---------------------------------------------------------------------------
Method: CServer::~CServer
Summary: CServer Destructor.
Args: void
Modifies: .
Returns: void ---------------------------------------------------------------------------*/ CServer::~CServer(void) { return; }
/*---------------------------------------------------------------------------
Method: CServer::Lock
Summary: Increment the Server's Lock count.
Args: void
Modifies: .
Returns: void ---------------------------------------------------------------------------*/ void CServer::Lock(void) { InterlockedIncrement((PLONG) &m_cLocks); return; }
/*---------------------------------------------------------------------------
Method: CServer::Unlock
Summary: Decrement the Server's Lock count.
Args: void
Modifies: .
Returns: void ---------------------------------------------------------------------------*/ void CServer::Unlock(void) { InterlockedDecrement((PLONG) &m_cLocks); return; }
/*---------------------------------------------------------------------------
Method: CServer::ObjectsUp
Summary: Increment the Server's living Object count.
Args: void
Modifies: .
Returns: void ---------------------------------------------------------------------------*/ void CServer::ObjectsUp(void) { InterlockedIncrement((PLONG) &m_cObjects); return; }
/*---------------------------------------------------------------------------
Method: CServer::ObjectsDown
Summary: Decrement the Server's living object count.
Args: void
Modifies: .
Returns: void ---------------------------------------------------------------------------*/ void CServer::ObjectsDown(void) { InterlockedDecrement((PLONG) &m_cObjects); return; }
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