Leaked source code of windows server 2003
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
// Copyright (c)1997-1999 Microsoft Corporation, All Rights Reserved
#if !defined(AFX_STDAFX_H__438DA5D5_F171_11D0_984E_0000F80270F8__INCLUDED_)
#define AFX_STDAFX_H__438DA5D5_F171_11D0_984E_0000F80270F8__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef STRICT
#define STRICT
#endif
#define _ATL_STATIC_REGISTRY
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED
#ifdef _UNICODE
#ifndef UNICODE
#define UNICODE // UNICODE is used by Windows headers
#endif
#endif
#ifdef UNICODE
#ifndef _UNICODE
#define _UNICODE // _UNICODE is used by C-runtime/MFC headers
#endif
#endif
#ifdef _DEBUG
#ifndef DEBUG
#define DEBUG
#endif
#endif
#pragma warning(disable: 4505) // unreferenced local function has been removed
#include <windows.h>
// Note that this include MUST be at this location (after the above include)
#include "win95wrp.h"
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module; #pragma warning(disable: 4100 4189 4244) // Necessary for ia64 build
#include <atlcom.h>
#include <atlwin.h>
#pragma warning(default: 4100 4189 4244) // Necessary for ia64 build
#include <mshtml.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__438DA5D5_F171_11D0_984E_0000F80270F8__INCLUDED)
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