Leaked source code of windows server 2003
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//------------------------------------------------------------------------------
// zorder.h
// Copyright (c)1997-1999 Microsoft Corporation, All Rights Reserved
//
// Author
// ThomasOl
//
// History
// 8-15-97 created (ThomasOl)
//
//
//------------------------------------------------------------------------------
#ifndef __ZORDER_H__
#define __ZORDER_H__
enum ZIndexMode { SEND_BACKWARD, SEND_FORWARD, SEND_TO_BACK, SEND_TO_FRONT, SEND_BEHIND_1D, SEND_FRONT_1D, MADE_ABSOLUTE // we pass this mode when calling AssignZIndex during the process of making
}; // 2D elements.
#define ZINDEX_BASE 100
class CZOrder { public: IHTMLElement* m_pihtmlElement; LONG m_zOrder;
CZOrder() : m_pihtmlElement(0), m_zOrder(0) {} CZOrder(IHTMLElement* pihtmlElement, LONG zOrder) { m_pihtmlElement = pihtmlElement; _ASSERTE(m_pihtmlElement); if (m_pihtmlElement) m_pihtmlElement->AddRef(); m_zOrder = zOrder; } virtual ~CZOrder() { SAFERELEASE(m_pihtmlElement); } int operator==(const CZOrder& node) const { return (m_zOrder == node.m_zOrder); } int operator<(const CZOrder& node) const { return (m_zOrder < node.m_zOrder); } int operator>(const CZOrder& node) const { return (m_zOrder > node.m_zOrder); } int operator>=(const CZOrder& node) const { return (m_zOrder >= node.m_zOrder); } int operator<=(const CZOrder& node) const { return (m_zOrder <= node.m_zOrder); } CZOrder& operator=(const CZOrder& node) { m_pihtmlElement = node.m_pihtmlElement; _ASSERTE(m_pihtmlElement); if (m_pihtmlElement) m_pihtmlElement->AddRef(); m_zOrder = node.m_zOrder; return *this; } };
#endif //__ZORDER_H__
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