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//
// infstatic.c
//
// Decompress a static (fixed) compressed block
//
// This code was cloned from infdyna.c with the following changes:
// 1. Use global pre-initialised static tables
// 2. All distance prefixes are 5 bits, so don't look this up in a table
// 3. g_StaticDistanceTreeTable is a BYTE[] not a USHORT[]
// 4. Table lookup size for literals is 9 bits, for distances it is 5 bits
// 5. Due to #3 there is no table overflow, so there are no left/right arrays
// 6. When dumping 5 distance bits, no need to check for bitcount overflow twice
//
#include <stdio.h>
#include <crtdbg.h>
#include "inflate.h"
#include "infmacro.h"
#include "maketbl.h"
//
// Decoding table sizes; do not change!
//
// 9 is the largest code length for literals
// 5 is the largest code length for distances
//
// Therefore we don't need an overflow left/right table
//
#define STATIC_BLOCK_LITERAL_TABLE_BITS 9
#define STATIC_BLOCK_LITERAL_TABLE_MASK ((1 << STATIC_BLOCK_LITERAL_TABLE_BITS)-1)
#define STATIC_BLOCK_DISTANCE_TABLE_BITS 5
#define STATIC_BLOCK_DISTANCE_TABLE_MASK ((1 << STATIC_BLOCK_DISTANCE_TABLE_BITS)-1)
#define OUTPUT_EOF() (output_curpos >= context->end_output_buffer)
//
// This is the slow version, which worries about the input running out or the output
// running out. The trick here is to not read any more bytes than we need to; theoretically
// the "end of block" code could be 1 bit, so we cannot always assume that it is ok to fill
// the bit buffer with 16 bits right before a table decode.
//
BOOL DecodeStaticBlock(t_decoder_context *context, BOOL *end_of_block_code_seen) { const byte * input_ptr; const byte * end_input_buffer; byte * output_curpos; byte * window; unsigned long bufpos; unsigned long bitbuf; int bitcount; int length; long dist_code; unsigned long offset;
*end_of_block_code_seen = FALSE;
//
// Store these variables locally for speed
//
top: output_curpos = context->output_curpos;
window = context->window; bufpos = context->bufpos;
end_input_buffer = context->end_input_buffer;
LOAD_BITBUF_VARS();
_ASSERT(bitcount >= -16);
//
// Set the state to DECODE_TOP here
//
switch (context->state) { case STATE_DECODE_TOP: break;
case STATE_HAVE_INITIAL_LENGTH: context->state = STATE_DECODE_TOP; length = context->length; goto reenter_state_have_initial_length;
case STATE_HAVE_FULL_LENGTH: context->state = STATE_DECODE_TOP; length = context->length; goto reenter_state_have_full_length;
case STATE_HAVE_DIST_CODE: context->state = STATE_DECODE_TOP; length = context->length; dist_code = context->dist_code; goto reenter_state_have_dist_code;
case STATE_INTERRUPTED_MATCH: context->state = STATE_DECODE_TOP; length = context->length; offset = context->offset; goto reenter_state_interrupted_match; }
do { if (context->output_curpos + MAX_MATCH < context->end_output_buffer && context->input_curpos + 12 < context->end_input_buffer) { SAVE_BITBUF_VARS(); context->output_curpos = output_curpos; context->bufpos = bufpos;
if (FastDecodeStaticBlock(context, end_of_block_code_seen) == FALSE) return FALSE;
if (*end_of_block_code_seen) return TRUE;
goto top; }
//
// decode an element from the main tree
//
// we must have at least 1 bit available
_ASSERT(bitcount >= -16);
if (bitcount == -16) { if (input_ptr >= end_input_buffer) break;
bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; }
retry_decode_literal:
// assert that at least 1 bit is present
_ASSERT(bitcount > -16);
// decode an element from the literal tree
length = g_StaticLiteralTreeTable[bitbuf & STATIC_BLOCK_LITERAL_TABLE_MASK]; //
// If this code is longer than the # bits we had in the bit buffer (i.e.
// we read only part of the code - but enough to know that it's too long),
// read more bits and retry
//
if (g_StaticLiteralTreeLength[length] > (bitcount+16)) { // if we run out of bits, break
if (input_ptr >= end_input_buffer) break;
bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; goto retry_decode_literal; }
DUMPBITS(g_StaticLiteralTreeLength[length]); _ASSERT(bitcount >= -16);
//
// Is it a character or a match?
//
if (length < 256) { // it's an unmatched symbol
window[bufpos] = *output_curpos++ = (byte) length; bufpos = (bufpos + 1) & WINDOW_MASK; } else { // it's a match
int extra_bits;
length -= 257;
// if value was 256, that was the end-of-block code
if (length < 0) { *end_of_block_code_seen = TRUE; break; }
//
// Get match length
//
//
// These matches are by far the most common case.
//
if (length < 8) { // no extra bits
// match length = 3,4,5,6,7,8,9,10
length += 3; } else { int extra_bits;
reenter_state_have_initial_length:
extra_bits = g_ExtraLengthBits[length];
if (extra_bits > 0) { // make sure we have this many bits in the bit buffer
if (extra_bits > bitcount + 16) { // if we run out of bits, break
if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_INITIAL_LENGTH; context->length = length; break; }
bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; // extra_length_bits will be no more than 5, so we need to read at
// most one byte of input to satisfy this request
}
length = g_LengthBase[length] + (bitbuf & g_BitMask[extra_bits]);
DUMPBITS(extra_bits); _ASSERT(bitcount >= -16); } else { /*
* we know length > 8 and extra_bits == 0, there the length must be 258 */ length = 258; /* g_LengthBase[length]; */ } }
//
// Get match distance
//
// decode distance code
reenter_state_have_full_length:
// we must have at least 1 bit available
if (bitcount == -16) { if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_FULL_LENGTH; context->length = length; break; }
bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; }
retry_decode_distance:
// assert that at least 1 bit is present
_ASSERT(bitcount > -16);
dist_code = g_StaticDistanceTreeTable[bitbuf & STATIC_BLOCK_DISTANCE_TABLE_MASK]; //
// If this code is longer than the # bits we had in the bit buffer (i.e.
// we read only part of the code - but enough to know that it's too long),
// read more bits and retry
//
// g_StaticTreeDistanceLength[dist_code] == 5
//
if (5 > (bitcount+16)) { // if we run out of bits, break
if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_FULL_LENGTH; context->length = length; break; }
bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8;
_ASSERT(bitcount >= -16); goto retry_decode_distance; }
DUMPBITS(5);
// To avoid a table lookup we note that for dist_code >= 2,
// extra_bits = (dist_code-2) >> 1
//
// Old (intuitive) way of doing this:
// offset = distance_base_position[dist_code] +
// getBits(extra_distance_bits[dist_code]);
reenter_state_have_dist_code:
_ASSERT(bitcount >= -16);
extra_bits = (dist_code-2) >> 1;
if (extra_bits > 0) { // make sure we have this many bits in the bit buffer
if (extra_bits > bitcount + 16) { // if we run out of bits, break
if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_DIST_CODE; context->length = length; context->dist_code = dist_code; break; }
bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; // extra_length_bits can be > 8, so check again
if (extra_bits > bitcount + 16) { // if we run out of bits, break
if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_DIST_CODE; context->length = length; context->dist_code = dist_code; break; }
bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } }
offset = g_DistanceBasePosition[dist_code] + (bitbuf & g_BitMask[extra_bits]);
DUMPBITS(extra_bits); _ASSERT(bitcount >= -16); } else { offset = dist_code + 1; }
// copy remaining byte(s) of match
reenter_state_interrupted_match:
do { window[bufpos] = *output_curpos++ = window[(bufpos - offset) & WINDOW_MASK]; bufpos = (bufpos + 1) & WINDOW_MASK;
if (--length == 0) break;
} while (output_curpos < context->end_output_buffer);
if (length > 0) { context->state = STATE_INTERRUPTED_MATCH; context->length = length; context->offset = offset; break; } }
// it's "<=" because we end when we received the end-of-block code,
// not when we fill up the output, however, this will catch cases
// of corrupted data where there is no end-of-output code
} while (output_curpos < context->end_output_buffer);
_ASSERT(bitcount >= -16);
SAVE_BITBUF_VARS();
context->output_curpos = output_curpos; context->bufpos = bufpos;
return TRUE; }
//
// This is the fast version, which assumes that, at the top of the loop:
//
// 1. There are at least 12 bytes of input available at the top of the loop (so that we don't
// have to check input EOF several times in the middle of the loop)
//
// and
//
// 2. There are at least MAX_MATCH bytes of output available (so that we don't have to check
// for output EOF while we're copying matches)
//
// The state must also be STATE_DECODE_TOP on entering and exiting this function
//
BOOL FastDecodeStaticBlock(t_decoder_context *context, BOOL *end_of_block_code_seen) { const byte * input_ptr; const byte * end_input_buffer; byte * output_curpos; byte * window; unsigned long bufpos; unsigned long bitbuf; int bitcount; int length; long dist_code; unsigned long offset;
*end_of_block_code_seen = FALSE;
//
// Store these variables locally for speed
//
output_curpos = context->output_curpos;
window = context->window; bufpos = context->bufpos;
end_input_buffer = context->end_input_buffer;
LOAD_BITBUF_VARS();
_ASSERT(context->state == STATE_DECODE_TOP); _ASSERT(input_ptr + 12 < end_input_buffer); _ASSERT(output_curpos + MAX_MATCH < context->end_output_buffer);
// make sure there are at least 16 bits in the bit buffer
while (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; }
do { //
// decode an element from the main tree
//
// decode an element from the literal tree
length = g_StaticLiteralTreeTable[bitbuf & STATIC_BLOCK_LITERAL_TABLE_MASK]; DUMPBITS(g_StaticLiteralTreeLength[length]);
if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8;
if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } }
//
// Is it a character or a match?
//
if (length < 256) { // it's an unmatched symbol
window[bufpos] = *output_curpos++ = (byte) length; bufpos = (bufpos + 1) & WINDOW_MASK; } else { // it's a match
int extra_bits;
length -= 257;
// if value was 256, that was the end-of-block code
if (length < 0) { *end_of_block_code_seen = TRUE; break; }
//
// Get match length
//
//
// These matches are by far the most common case.
//
if (length < 8) { // no extra bits
// match length = 3,4,5,6,7,8,9,10
length += 3; } else { int extra_bits;
extra_bits = g_ExtraLengthBits[length];
if (extra_bits > 0) { length = g_LengthBase[length] + (bitbuf & g_BitMask[extra_bits]);
DUMPBITS(extra_bits);
if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8;
if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } } else { /*
* we know length > 8 and extra_bits == 0, there the length must be 258 */ length = 258; /* g_LengthBase[length]; */ } }
//
// Get match distance
//
// decode distance code
dist_code = g_StaticDistanceTreeTable[bitbuf & STATIC_BLOCK_DISTANCE_TABLE_MASK]; DUMPBITS(5);
// unlike dynamic block, don't need to do this twice
if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; }
// To avoid a table lookup we note that for dist_code >= 2,
// extra_bits = (dist_code-2) >> 1
//
// Old (intuitive) way of doing this:
// offset = distance_base_position[dist_code] +
// getBits(extra_distance_bits[dist_code]);
extra_bits = (dist_code-2) >> 1;
if (extra_bits > 0) { offset = g_DistanceBasePosition[dist_code] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits);
if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8;
if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } } else { offset = dist_code + 1; }
// copy remaining byte(s) of match
do { window[bufpos] = *output_curpos++ = window[(bufpos - offset) & WINDOW_MASK]; bufpos = (bufpos + 1) & WINDOW_MASK; } while (--length != 0); } } while ((input_ptr + 12 < end_input_buffer) && (output_curpos + MAX_MATCH < context->end_output_buffer));
// make sure there are at least 16 bits in the bit buffer
while (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; }
SAVE_BITBUF_VARS();
context->output_curpos = output_curpos; context->bufpos = bufpos;
return TRUE; }
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