Leaked source code of windows server 2003
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
#ifndef _BUFFER_HXX_
#define _BUFFER_HXX_
/*************************************************************************
NAME: BUFFER (buf)
SYNOPSIS: A resizable object which lives in the application heap. It uses a local inlined buffer object to cache the commonly used allocation units and allows storage of INLINED_BUFFER_LEN bytes.
Upon construction, the buffer takes a requested size in bytes; it allocates storage sufficient to hold that size. The client can later change this size with Resize, Trim, and FillOut. QuerySize returns the current size of the buffer; QueryPtr returns a pointer to its storage.
Note that a buffer may have size 0, in which case it keeps no allocated storage.
INTERFACE: BUFFER() - Constructor, naming initial size in bytes
QuerySize() - return size in bytes QueryPtr() - return pointer to data buffer
Resize() - resize the object to the given number of bytes. Returns TRUE if the resize was successful; otherwise returns FALSE (use GetLastError for error code)
**************************************************************************/
/*
I picked up the INLINED_BUFFER_LEN based on following factors 1) W3svc was using buffers of length < 16 bytes for 70% of transactions 2) A cache line is usually 32 bytes or multiples thereof and it may have subblocking of about 16/32 bytes. Choice of 16 bytes allows the BUFFER & STR objects to fit into even a conservative L1 cache line August 1999: upped from 16 to 32 */ # define INLINED_BUFFER_LEN (32)
class BUFFER {
private: //
// Lots of code uses BUFFER class to store a bunch of different
// structures, so m_rgb needs to be 8 byte aligned, so put it as the
// first member
//
BYTE m_rgb[INLINED_BUFFER_LEN]; // the default buffer object
BYTE * m_pb; // pointer to storage
UINT m_cb; // size of storage, as requested by client
DWORD m_fIsDynAlloced : 1; // is m_pb dynamically allocated ?
DWORD m_fValid : 1; // is this object valid
BOOL GetNewStorage( UINT cbRequested ); BOOL ReallocStorage( UINT cbNewlyRequested ); VOID VerifyState(VOID) const; BOOL IsDynAlloced(VOID) const { return ( m_fIsDynAlloced); }
public: BUFFER( UINT cbRequested = 0 ) : m_pb (m_rgb), m_cb (INLINED_BUFFER_LEN), m_fIsDynAlloced (0), m_fValid (1) { m_rgb[0] = '\0';
if ( cbRequested > INLINED_BUFFER_LEN ) { GetNewStorage(cbRequested); } }
// This constructor is used for most scratch BUFFER objects on stack
// BUFFER does not free this pbInit on its own.
BUFFER( BYTE * pbInit, UINT cbInit) : m_pb (pbInit), m_cb (cbInit), m_fIsDynAlloced (0), m_fValid (1) { m_pb[0] = '\0'; }
~BUFFER(void) { if ( IsDynAlloced()) { ::LocalFree( (HANDLE) m_pb ); } }
VOID * QueryPtr() const { return ( (VOID * ) m_pb); } UINT QuerySize() const { return m_cb; }
//
// If a resize is needed, added cbSlop to it
//
BOOL Resize( UINT cbNewSize ) { if ( cbNewSize <= QuerySize() ) { return TRUE; }
return ReallocStorage( cbNewSize ); }
BOOL Resize( UINT cbNewSize, UINT cbSlop ) { if ( cbNewSize <= QuerySize() ) { return TRUE; }
return ReallocStorage( cbNewSize + cbSlop ); }
VOID FreeMemory( VOID );
VOID SetValid( BOOL fValid) { m_fValid = ((fValid) ? 1 : 0); } BOOL IsValid( VOID) const { return ( m_fValid); }
private: BOOL ResizeAux( UINT cbNewReqestedSize, UINT cbSlop); }; // class BUFFER
//
// Quick macro for declaring a BUFFER that will use stack memory of <size>
// bytes. If the buffer overflows then a heap buffer will be allocated
//
#define STACK_BUFFER(name, size) BYTE __ach##name[size]; \
BUFFER name(__ach##name, sizeof(__ach##name))
//
// NYI: This should be probably moved over to ODBC which is the only user.
// BUFFER_CHAIN_ITEM is a single item in a chain of buffers
//
class BUFFER_CHAIN_ITEM : public BUFFER {
friend class BUFFER_CHAIN;
public: BUFFER_CHAIN_ITEM( UINT cbReq = 0 ) : BUFFER( cbReq ), _cbUsed( 0 ) { _ListEntry.Flink = NULL; }
~BUFFER_CHAIN_ITEM() { if ( _ListEntry.Flink ) RemoveEntryList( &_ListEntry ); }
DWORD QueryUsed( VOID ) const { return _cbUsed; }
VOID SetUsed( DWORD cbUsed ) { _cbUsed = cbUsed; }
private: LIST_ENTRY _ListEntry; DWORD _cbUsed; // Bytes of valid data in this buffer
VOID VerifyState() const; }; // class BUFFER_CHAIN_ITEM
class BUFFER_CHAIN { public: BUFFER_CHAIN() { InitializeListHead( &_ListHead ); }
~BUFFER_CHAIN() { DeleteChain(); }
BOOL AppendBuffer( BUFFER_CHAIN_ITEM * pBCI );
//
// Returns total number of bytes freed by deleting all of the buffer
// chain items
//
DWORD DeleteChain();
//
// Enums buffer chain. Pass pBCI as NULL on first call, pass return
// value till NULL on subsequent calls
//
BUFFER_CHAIN_ITEM * NextBuffer( BUFFER_CHAIN_ITEM * pBCI );
//
// Gives back total number of bytes allocated by chain (includes unused
// bytes)
//
DWORD CalcTotalSize( BOOL fUsed = FALSE ) const;
private:
LIST_ENTRY _ListHead;
}; // class BUFFER_CHAIN
#endif // _BUFFER_HXX_
|