Leaked source code of windows server 2003
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__E8FB8617_588F_11D2_9D61_00C04F79C5FE__INCLUDED_)
#define AFX_STDAFX_H__E8FB8617_588F_11D2_9D61_00C04F79C5FE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0500
#endif
#define _ATL_APARTMENT_THREADED
#pragma prefast(push)
#pragma prefast(disable:255 221, "atl error")
#include <atlbase.h>
#pragma prefast(pop)
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; HANDLE hEventShutdown; void MonitorShutdown(); bool StartMonitor(); bool bActivity; }; extern CExeModule _Module;
#pragma prefast(push)
#pragma prefast(disable:248 255, "atl error")
#include <atlcom.h>
#pragma prefast(pop)
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__E8FB8617_588F_11D2_9D61_00C04F79C5FE__INCLUDED)
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