Leaked source code of windows server 2003
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// scrmap1.h : header file
//
#include "scripmap.h"
typedef struct _SCRIPT_ENTRY { struct _SCRIPT_ENTRY *NextPtr; CScriptMap *scriptData; DWORD iListIndex; BOOL DeleteCurrent; BOOL WriteNew; } SCRIPT_ENTRY, *PSCRIPT_ENTRY;
////////////////////////////////////////////////////////////////////////////////////
// ScrMap1 dialog
class ScrMap1 : public CGenPage { DECLARE_DYNCREATE(ScrMap1)
// Construction
public: ScrMap1(); ~ScrMap1();
// Dialog Data
//{{AFX_DATA(ScrMap1)
enum { IDD = IDD_SCRIPTMAP1 }; CListBox m_lboxScriptMap; //}}AFX_DATA
CRegKey *m_rkScriptKey;
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(ScrMap1)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void SaveInfo(void); //}}AFX_VIRTUAL
// Implementation
protected: // Generated message map functions
//{{AFX_MSG(ScrMap1)
afx_msg void OnScriptmapaddbutton(); afx_msg void OnScriptmapeditbutton(); afx_msg void OnScriptmapremovebutton(); virtual BOOL OnInitDialog(); afx_msg void OnDblclkScriptmaplistbox(); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
BOOL AddScriptEntry(LPCTSTR pchFileExtension, LPCTSTR pchScriptMap, BOOL bExistingEntry); void DeleteScriptList(); void DeleteScriptMapping(int iCurSel); BOOL EditScriptMapping(int iCurSel, PSCRIPT_ENTRY pseEditEntry, LPCTSTR pchFileExtension, LPCTSTR pchScriptMap);
DWORD m_ulScriptIndex; BOOL m_bScriptEntriesExist; PSCRIPT_ENTRY m_pseScriptMapList;
};
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