Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation, 1991 - 1997
//
// File: occarray.cxx
//
// Contents: Occurrence array
//
// Classes: CSparseOccArray
//
// History: 20-Jun-96 SitaramR Created
//
//----------------------------------------------------------------------------
#include <pch.cxx>
#pragma hdrstop
#include "occarray.hxx"
//+---------------------------------------------------------------------------
//
// Member: CSparseOccArray::CSparseOccArray, public
//
// Synopsis: Constructor
//
// Arguments: [size] -- the size of the initial array. If no parameter is
// passed in, this defaults to OCCARRAY_SIZE.
//
// History: 1-Dec-97 dlee created
//
//----------------------------------------------------------------------------
CSparseOccArray::CSparseOccArray(ULONG size) : _aPidOcc( size ) { } //CSparseOccArray
//+---------------------------------------------------------------------------
//
// Member: CSparseOccArray::Get, public
//
// Synopsis: Returns a reference to the occurrence count for a propid
//
// Arguments: [pid] -- Property id
//
// History: 1-Dec-97 dlee created
//
//----------------------------------------------------------------------------
OCCURRENCE & CSparseOccArray::Get( ULONG pid ) { //
// Look it up in the array. Grab the pointer so we don't use the
// non-const version of operator []
//
SPidOcc * pItems = (SPidOcc *) _aPidOcc.GetPointer(); unsigned cItems = _aPidOcc.Count();
for ( ULONG i = 0; i < cItems; i++ ) if ( pid == pItems[i].pid ) return pItems[i].occ;
// not found; assume the occurrence count is 1 and add it to the array
SPidOcc & item = _aPidOcc[ i ];
item.pid = pid; item.occ = 1;
return item.occ; } //Get
//+---------------------------------------------------------------------------
//
// Member: CSparseOccArray::Set
//
// Synopsis: Sets the occurrence for the pid
//
// Arguments: [pid] -- Property id
// [occ] -- Occurrence to set
//
// History: 1-Dec-97 dlee created
//
//----------------------------------------------------------------------------
void CSparseOccArray::Set( ULONG pid, OCCURRENCE occ ) { Win4Assert( occ > 0 );
if ( occ > 1 ) { //
// First try to update an existing entry for the pid
//
SPidOcc * pItems = (SPidOcc *) _aPidOcc.GetPointer(); unsigned cItems = _aPidOcc.Count();
for ( ULONG i = 0; i < cItems; i++ ) { if ( pid == pItems[i].pid ) { Win4Assert( occ > pItems[i].occ ); pItems[i].occ = occ; return; } }
//
// This is a linear algorithm -- if we hit this assert for normal
// files rethink the design.
//
Win4Assert( i < 500 );
//
// Add the new pid
//
SPidOcc & item = _aPidOcc[ i ]; item.pid = pid; item.occ = occ; } } //Set
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