Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 1993.
//
// File: ObjEnum.hxx
//
// Contents: Pure virtual class for object enumeration
//
// History: 25-Jul-93 KyleP Created
//
//--------------------------------------------------------------------------
#pragma once
class CCursor;
//+-------------------------------------------------------------------------
//
// Class: CObjectEnum
//
// Purpose: Virtual base class for object enumerators
//
// History: 25-Jul-93 KyleP Created
//
// Notes: This class provides a true one-object-at-a-time enumerator
// plus access to stat properties.
//
//--------------------------------------------------------------------------
class CObjectEnum : INHERIT_VIRTUAL_UNWIND { INLINE_UNWIND( CObjectEnum ); public:
inline CObjectEnum();
virtual inline ~CObjectEnum();
//
// Iterator
//
virtual WORKID NextObject() = 0; virtual void RatioFinished (ULONG& denom, ULONG& num) = 0;
//
// Stat properties.
//
virtual UNICODE_STRING const * GetName() = 0; virtual UNICODE_STRING const * GetPath() = 0; virtual LONGLONG CreateTime() = 0; virtual LONGLONG ModifyTime() = 0; virtual LONGLONG AccessTime() = 0; virtual LONGLONG ObjectSize() = 0; virtual ULONG Attributes() = 0; virtual WORKID WorkId() = 0; virtual ULONG Rank() = 0; virtual ULONG HitCount() = 0; virtual BYTE * GetCachedProperty(PROPID pid, ULONG *pcb) {return(NULL);} virtual CCursor * GetCursor() { return 0; } };
inline CObjectEnum::CObjectEnum() { END_CONSTRUCTION( CObjectEnum ); }
inline CObjectEnum::~CObjectEnum() { }
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