Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Copyright (C) 1996, Microsoft Corporation
//
// File: tpriq.hxx
//
// Contents: priority queue template
//
// Classes: TPriorityQueue
//
// History: 12-Jan-96 dlee Created
//
//----------------------------------------------------------------------------
#pragma once
//+---------------------------------------------------------------------------
//
// Class: TPriorityQueue
//
// Purpose: Priority queue class implemented using a sorted array.
//
// History: 12-Jan-96 dlee Created
//
// Notes: Class T must implement two methods:
//
// BOOL IsGreaterThan( T & rItem )
//
// returns TRUE if "this" is greater than rItem
//
// unsigned GetSize()
//
// returns size of the item, generally 1
//
//----------------------------------------------------------------------------
template <class T> class TPriorityQueue { public: TPriorityQueue( BOOL fSizeIsOne, unsigned maxTotalSize ) : _maxTotalSize( maxTotalSize ), _curSize( 0 ), _aItems( fSizeIsOne ? maxTotalSize : 16 ) { }
~TPriorityQueue() {}
BOOL DeQueue( T & rItem ); void EnQueue( T & rItem ); BOOL ShouldEnQueue( T & rItem, unsigned & cDeQueue ); void Remove( unsigned iItem );
T & PeekTop() { Win4Assert( 0 != Count() ); return _aItems[ 0 ]; }
T & Peek( unsigned iItem ) { // Peek() is not guaranteed to return the items in any given order
Win4Assert( iItem < Count() ); return _aItems[ iItem ]; }
unsigned CurrentSize() { return _curSize; } unsigned Count() { return _aItems.Count(); } unsigned MaxTotalSize() { return _maxTotalSize; }
private: unsigned _maxTotalSize; unsigned _curSize; CDynArrayInPlace<T> _aItems; };
//+-------------------------------------------------------------------------
//
// Member: CPriorityQueue::DeQueue, public
//
// Synopsis: Removes the highest-most priority item.
//
// History: 12-Jan-96 dlee Created
//
//--------------------------------------------------------------------------
template<class T> BOOL TPriorityQueue<T>::DeQueue( T & rItem ) { if ( 0 != _aItems.Count() ) { // Return the item at the top of the queue
rItem = _aItems[0]; _curSize -= rItem.GetSize();
_aItems.Remove( 0 );
vqDebugOut( ( DEB_TRACE, "TPriorityQueue::DeQueue, %d items remain\n", Count() ) ); return TRUE; }
return FALSE; } //DeQueue
template<class T> void TPriorityQueue<T>::EnQueue( T & rItem ) { // Find the insertion point
for ( unsigned i = 0; i < _aItems.Count(); i++ ) { if ( !_aItems[ i ].IsGreaterThan( rItem ) ) break; }
_aItems.Insert( rItem, i ); _curSize += rItem.GetSize();
vqDebugOut(( DEB_TRACE, "CPriorityQueue::EnQueue %d items\n", Count() ) ); } //EnQueue
//+---------------------------------------------------------------------------
//
// Member: TPriorityQueue<T>::ShouldEnQueue, public
//
// Synopsis: Determines if new item should be added to queue
//
// Arguments: [rItem] -- Item to add
// [cDequeue] -- Count of items which must be dequeued before
// adding [rItem].
//
// Returns: TRUE if item should be added to queue
//
// History: 7-Aug-97 Created
//
//----------------------------------------------------------------------------
template<class T> BOOL TPriorityQueue<T>::ShouldEnQueue( T & rItem, unsigned & cDeQueue ) { cDeQueue = 0;
// Determine if we have to dequeue an item to get this item in the queue
if ( 0 == Count() ) return ( rItem.GetSize() <= _maxTotalSize );
if ( ( rItem.GetSize() + _curSize ) > _maxTotalSize ) { //
// Is new item lower-priority than top item on queue?
// If so, we can immediately reject this item.
//
if ( rItem.IsGreaterThan( _aItems[ 0 ] ) ) { vqDebugOut(( DEB_TRACE, "CPriorityQueue::EnQueue item rejected (low priority)\n" ) ); return FALSE; }
//
// Can we remove enough lower priority items to fit this on?
//
int SizeRemaining = rItem.GetSize();
int FreeSpace = _maxTotalSize - _curSize; Win4Assert( SizeRemaining > FreeSpace );
SizeRemaining -= FreeSpace;
while ( cDeQueue < Count() && SizeRemaining > 0 && !rItem.IsGreaterThan( _aItems[ cDeQueue ] ) ) { SizeRemaining -= _aItems[ cDeQueue ].GetSize(); cDeQueue++; }
//
// We might have removed everything and still not have enough space.
//
if ( cDeQueue == Count() ) { return ( rItem.GetSize() <= _maxTotalSize ); }
//
// Or we may have failed to remove everything and not have enough space.
//
else if ( SizeRemaining > 0 ) { vqDebugOut(( DEB_TRACE, "CPriorityQueue::EnQueue item rejected (can't fit)\n" ) ); cDeQueue = 0; return FALSE; } }
return TRUE; } //ShouldEnQueue
template<class T> void TPriorityQueue<T>::Remove( unsigned iItem ) { Win4Assert( iItem < Count() );
_curSize -= _aItems[ iItem ].GetSize();
_aItems.Remove( iItem ); } //Remove
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