Leaked source code of windows server 2003
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#include "defs.h"
/* TABLE_SIZE is the number of entries in the symbol table. */ /* TABLE_SIZE must be a power of two. */
#define TABLE_SIZE 1024
bucket **symbol_table; bucket *first_symbol; bucket *last_symbol;
int hash(name) char *name; { register char *s; register int c, k;
assert(name && *name); s = name; k = *s; while (c = *++s) k = (31*k + c) & (TABLE_SIZE - 1);
return (k); }
bucket * make_bucket(name) char *name; { register bucket *bp;
assert(name); bp = (bucket *) MALLOC(sizeof(bucket)); if (bp == 0) no_space(); bp->link = 0; bp->next = 0; bp->name = MALLOC(strlen(name) + 1); if (bp->name == 0) no_space(); bp->tag = 0; bp->value = UNDEFINED; bp->index = 0; bp->prec = 0; bp-> class = UNKNOWN; bp->assoc = TOKEN;
if (bp->name == 0) no_space(); strcpy(bp->name, name);
return (bp); }
bucket * lookup(name) char *name; { register bucket *bp, **bpp;
bpp = symbol_table + hash(name); bp = *bpp;
while (bp) { if (strcmp(name, bp->name) == 0) return (bp); bpp = &bp->link; bp = *bpp; }
*bpp = bp = make_bucket(name); last_symbol->next = bp; last_symbol = bp;
return (bp); }
#if defined(KYLEP_CHANGE)
void #endif
create_symbol_table() { register int i; register bucket *bp;
symbol_table = (bucket **) MALLOC(TABLE_SIZE*sizeof(bucket *)); if (symbol_table == 0) no_space(); for (i = 0; i < TABLE_SIZE; i++) symbol_table[i] = 0;
bp = make_bucket("error"); bp->index = 1; bp->class = TERM;
first_symbol = bp; last_symbol = bp; symbol_table[hash("error")] = bp; }
#if defined(KYLEP_CHANGE)
void #endif
free_symbol_table() { FREE(symbol_table); symbol_table = 0; }
#if defined(KYLEP_CHANGE)
void #endif
free_symbols() { register bucket *p, *q;
for (p = first_symbol; p; p = q) { q = p->next; FREE(p); } }
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