Leaked source code of windows server 2003
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  1. /*:
  2. @*: This file is organized into two main blocks. The first block contains
  3. @*: code (non-string) sections which are specific to languages. Please put
  4. @*: the code sections in the correct language.
  5. @*: The second block is reserved for [Strings] which localizers will be
  6. @*: working with. It is further divided using "#if LANGUAGE ==" for language
  7. @*: specific strings. For strings which are common to all languages
  8. @*: place outside the #ifs.
  9. @*:
  10. @*: This file is first precompiled with LANGUAGE_ID
  11. @*: set to the language (see inf\win4\inf\makefile.inc for details).
  12. @*: For example, for usa builds, the sections under #if LANGUAGE == 0x409
  13. @*: will appear.
  14. @*:
  15. @*: Important: To support locstudio, this file contains only ONE [Strings] section.
  16. @*:
  17. @*/
  18. #if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412
  19. // This section is for non-FE (chs,cht,jpn,kor) builds. So english, german, ...
  20. #elif LANGUAGE_ID == 0x804
  21. //CHS specific sections
  22. #elif LANGUAGE_ID == 0x404
  23. //CHT specific sections
  24. #elif LANGUAGE_ID == 0x411
  25. //JPN specific sections
  26. #elif LANGUAGE_ID == 0x412
  27. //KOR specific sections
  28. #endif
  29. // String section below for localizers
  30. [Strings]
  31. #if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412
  32. ;
  33. ; Name of "MS Shell Dlg" font.
  34. ; This name doesn't get translated per se but is in this section
  35. ; because the face name is different in, say, Japanese builds.
  36. ;
  37. ShellDlgFont = "Microsoft Sans Serif"
  38. #elif LANGUAGE_ID == 0x804
  39. //CHS specific sections
  40. ;
  41. ; Name of "MS Shell Dlg" font.
  42. ; This name doesn't get translated per se but is in this section
  43. ; because the face name is different in, say, Japanese builds.
  44. ;
  45. ShellDlgFont = "Microsoft Sans Serif"
  46. #elif LANGUAGE_ID == 0x404
  47. //CHT specific sections
  48. ;
  49. ; Name of "MS Shell Dlg" font.
  50. ; This name doesn't get translated per se but is in this section
  51. ; because the face name is different in, say, Japanese builds.
  52. ;
  53. ShellDlgFont = "Microsoft Sans Serif"
  54. #elif LANGUAGE_ID == 0x411
  55. //JPN specific sections
  56. ;
  57. ; Name of "MS Shell Dlg" font.
  58. ; This name doesn't get translated per se but is in this section
  59. ; because the face name is different in, say, Japanese builds.
  60. ;
  61. ShellDlgFont = "MS UI Gothic"
  62. #elif LANGUAGE_ID == 0x412
  63. //KOR specific sections
  64. ;
  65. ; Name of "MS Shell Dlg" font.
  66. ; This name doesn't get translated per se but is in this section
  67. ; because the face name is different in, say, Japanese builds.
  68. ;
  69. ShellDlgFont = "Microsoft Sans Serif"
  70. #endif
  71. smallfont = "Small Fonts"
  72. largefont = "Large Fonts"
  73. ;
  74. ; It is believed that German is the only language where the below
  75. ; need to be localized.
  76. ;
  77. resvga = "VGA res"
  78. res8514 = "8514a res"