Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989-1999 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Jim Geist (JimGe) 29-Aug-97
NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
!ENDIF
!include ..\..\dmusic.inc
MAJORCOMP=windows MINORCOMP=directx
TARGETNAME=dmime
!IF !$(FREEBUILD) && defined( DIRECTX_REDIST ) TARGETNAME=$(TARGETNAME)d !ENDIF
TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows DLLDEF=..\dmime.def DLLENTRY=_DllMainCRTStartup USE_MAPSYM=1 USE_MSVCRT=1 USE_STL=1 USE_IOSTREAM=1
!if !$(FREEBUILD)
!if "$(BuildMode)" == "internal" C_DEFINES = $(C_DEFINES) -DDEBUG=1 !else C_DEFINES = $(C_DEFINES) -DRDEBUG=1 !endif
!endif
C_DEFINES= $(C_DEFINES) -D_WIN32 -DINC_OLE2
INCLUDES=$(INCLUDES); \ ..\..\shared
# # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\dsound.lib \ $(SDK_LIB_PATH)\dmoguids.lib
SOURCES=..\alist.cpp \ ..\debug.cpp \ ..\dmgraph.cpp \ ..\dmhall.cpp \ ..\dmperf.cpp \ ..\dmprfdll.cpp \ ..\dmsegobj.cpp \ ..\dmsstobj.cpp \ ..\midifile.cpp \ ..\mutx.cpp \ ..\oledll.cpp \ ..\queue.cpp \ ..\seqtrack.cpp \ ..\sysextrk.cpp \ ..\tempotrk.cpp \ ..\tsigtrk.cpp \ ..\dmstrm.cpp \ ..\curvetrk.cpp \ ..\pchmap.cpp \ ..\dmime.rc \ ..\opnew.cpp \ ..\audpath.cpp \ ..\lyrictrk.cpp \ ..\marktrk.cpp \ ..\paramtrk.cpp \ ..\segtrtrk.cpp \ ..\smartref.cpp \ ..\song.cpp \ ..\trackhelp.cpp \ ..\wavtrack.cpp
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